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General Tabletop Discussion
*TTRPGs General
Game Fundamentals - The Illusion of Accomplishment
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<blockquote data-quote="wedgeski" data-source="post: 5159194" data-attributes="member: 16212"><p>I don't want to reduce your argument to a single point, but you've dismissed criticism of this position unfairly, I think.</p><p></p><p>*Even if* all I did was use an attack power on my turn; even if I didn't want to move, or spend an action point, or take advantage of an Opportunity Attack, or use actions gifted to me by the decisions of my comrades. Even if I didn't want to do any of these things (which is, in my experience, actually quite rare) I'm still doing much more than rolling a d20 and hoping for a 10.</p><p></p><p>I'm engaged in strategic thinking. I'm observing the actions of the party, looking for advantageous tactics, and thinking of ways in which they might need help. I have to decide between my Dailies, my Encounters, and my At-Wills. I have to judge how long I can keep what I'm doing without getting killed, or without letting one of my friends get killed. I'm engaged with *the game* on a much greater level than if I'm essentially dying and making Death Saving Throws, where all I would be doing is rolling a d20 and hoping for a 10 (or more to the point, a 20).</p><p></p><p>If you were to say my engagement with the *system* amounted to the same (roll a d20, add modifiers, higher is better), then I'd agree. But the game is not just the system, it's also the collaboration with your party, and your OP after all is not entitled "System Fundamentals".</p></blockquote><p></p>
[QUOTE="wedgeski, post: 5159194, member: 16212"] I don't want to reduce your argument to a single point, but you've dismissed criticism of this position unfairly, I think. *Even if* all I did was use an attack power on my turn; even if I didn't want to move, or spend an action point, or take advantage of an Opportunity Attack, or use actions gifted to me by the decisions of my comrades. Even if I didn't want to do any of these things (which is, in my experience, actually quite rare) I'm still doing much more than rolling a d20 and hoping for a 10. I'm engaged in strategic thinking. I'm observing the actions of the party, looking for advantageous tactics, and thinking of ways in which they might need help. I have to decide between my Dailies, my Encounters, and my At-Wills. I have to judge how long I can keep what I'm doing without getting killed, or without letting one of my friends get killed. I'm engaged with *the game* on a much greater level than if I'm essentially dying and making Death Saving Throws, where all I would be doing is rolling a d20 and hoping for a 10 (or more to the point, a 20). If you were to say my engagement with the *system* amounted to the same (roll a d20, add modifiers, higher is better), then I'd agree. But the game is not just the system, it's also the collaboration with your party, and your OP after all is not entitled "System Fundamentals". [/QUOTE]
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