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General Tabletop Discussion
*TTRPGs General
Game Fundamentals - The Illusion of Accomplishment
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<blockquote data-quote="Garthanos" data-source="post: 5159201" data-attributes="member: 82504"><p>There was a couple threads where it came to light that player power and pc power were distinct .. In some games like Fate there are things a Player can do like spend a fate point to generate a narrative change in the action... independent of the status of his character and similarly games where luck points might be spent on your allies. Fate can even result in a trade off between player and character power... Character Aspects which represent well disability can be used to generate more fate points granting more player power. </p><p></p><p>The idea is to extend player interaction somewhat beyond their primary playing piece so that some choices may be available even when your primary route to interaction with the game may be disabled.</p><p></p><p>A while back somebody wanting to DM for money wanted to avoid player disablement asked for brainstorming one of the resullts were allowing Warlord style powers even when the PC was "unconcious" .. like inspiring your allies to fight harder and buffing them or rallying them to your side granting them extra moves and extra attacks... these things resulting in player involvement changing when the character gained a unfun condition.... not stopping.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 5159201, member: 82504"] There was a couple threads where it came to light that player power and pc power were distinct .. In some games like Fate there are things a Player can do like spend a fate point to generate a narrative change in the action... independent of the status of his character and similarly games where luck points might be spent on your allies. Fate can even result in a trade off between player and character power... Character Aspects which represent well disability can be used to generate more fate points granting more player power. The idea is to extend player interaction somewhat beyond their primary playing piece so that some choices may be available even when your primary route to interaction with the game may be disabled. A while back somebody wanting to DM for money wanted to avoid player disablement asked for brainstorming one of the resullts were allowing Warlord style powers even when the PC was "unconcious" .. like inspiring your allies to fight harder and buffing them or rallying them to your side granting them extra moves and extra attacks... these things resulting in player involvement changing when the character gained a unfun condition.... not stopping. [/QUOTE]
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