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Game Fundamentals - The Illusion of Accomplishment
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<blockquote data-quote="Hussar" data-source="post: 5160352" data-attributes="member: 22779"><p>I guess the question becomes, for me anyway, what's too short? How do we define a too short gratification cycle? </p><p></p><p>There's another point here too - perception. Take leveling. There are people on this board who swear up and down that leveling in one edition was FAR slower than in other editions. There are others who claim that the leveling is actually pretty close. Who's right? Well, it depends on who you ask. Both are pretty solidly convinced of their own interpretations, so, it all comes down to dueling anecdotes.</p><p></p><p>I think here it comes down to very much the same. Celebrim's claims about 4e and the number of choices in a round, and the idea that it is common to have rounds where you don't move, and only make one attack option, is completely different from my experience. I'll admit, I'm pretty new to 4e, but, between two campaigns, I've participated in a dozen or so combats, spread across probably something close to 75 rounds, and I don't recall a single combat where I stood still and made a single attack roll. I'm sure it happened, but, not too often.</p><p></p><p>And, if you doubt me, here are the transcripts for at least one campaign: <a href="http://fuiche1.proboards.com/index.cgi?board=roo&action=display&thread=171&page=1" target="_blank">Raiders of Oakhurst</a> </p><p></p><p>So, it comes down to Celebrim's perception of the problem. For which he has actually not provided any concrete proof, other than a vague feeling that he has. </p><p></p><p>I think there might be something interesting here, but, to be honest, I think it's so tightly tied up in Celebrim's own experiences, that the facts are pretty difficult to separate out.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5160352, member: 22779"] I guess the question becomes, for me anyway, what's too short? How do we define a too short gratification cycle? There's another point here too - perception. Take leveling. There are people on this board who swear up and down that leveling in one edition was FAR slower than in other editions. There are others who claim that the leveling is actually pretty close. Who's right? Well, it depends on who you ask. Both are pretty solidly convinced of their own interpretations, so, it all comes down to dueling anecdotes. I think here it comes down to very much the same. Celebrim's claims about 4e and the number of choices in a round, and the idea that it is common to have rounds where you don't move, and only make one attack option, is completely different from my experience. I'll admit, I'm pretty new to 4e, but, between two campaigns, I've participated in a dozen or so combats, spread across probably something close to 75 rounds, and I don't recall a single combat where I stood still and made a single attack roll. I'm sure it happened, but, not too often. And, if you doubt me, here are the transcripts for at least one campaign: [url=http://fuiche1.proboards.com/index.cgi?board=roo&action=display&thread=171&page=1]Raiders of Oakhurst[/url] So, it comes down to Celebrim's perception of the problem. For which he has actually not provided any concrete proof, other than a vague feeling that he has. I think there might be something interesting here, but, to be honest, I think it's so tightly tied up in Celebrim's own experiences, that the facts are pretty difficult to separate out. [/QUOTE]
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