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General Tabletop Discussion
*TTRPGs General
Game Fundamentals - The Illusion of Accomplishment
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<blockquote data-quote="Celebrim" data-source="post: 5160545" data-attributes="member: 4937"><p>Oh good lord, can we stop trying to turn this into an edition war?? Just once?? I mean, I know we all have deep emotional stakes now in defending our favorite edition, but can we just assume that I'm perfectly happy to let anyone play what they enjoy? If I could divorse this from concrete examples and just make this a completely theoretical conversation about how you could approach game design and the different direction you could take completely theoretical games, I would, but people then criticize me for not offering 'proof' and 'concrete examples' as if this was a formalized study like geometry or something. I certainly haven't spent the last five years or so compiling references in preparation for this thread, nor do I intend to spend several months collecting such evidence. If my treatis doesn't seem like scientific proof, its because I never intended and don't intend to provide you with it.</p><p></p><p>If I told you that in my 'version of D&D' (based off 3e), saving throws go up faster than DC's so that high level characters are (much like in 1e) increasingly less likely to fail a save, would it do anything to convince you that you might be missing the point? I don't want to get dragged to deeply into a discussion of 4e's particular design because then its just going to be another 4e vs. earlier editions thread, and I'm trying to ask people to consider the possibilities of PnP games in a holistic manner. So stretch out a bit, ok?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5160545, member: 4937"] Oh good lord, can we stop trying to turn this into an edition war?? Just once?? I mean, I know we all have deep emotional stakes now in defending our favorite edition, but can we just assume that I'm perfectly happy to let anyone play what they enjoy? If I could divorse this from concrete examples and just make this a completely theoretical conversation about how you could approach game design and the different direction you could take completely theoretical games, I would, but people then criticize me for not offering 'proof' and 'concrete examples' as if this was a formalized study like geometry or something. I certainly haven't spent the last five years or so compiling references in preparation for this thread, nor do I intend to spend several months collecting such evidence. If my treatis doesn't seem like scientific proof, its because I never intended and don't intend to provide you with it. If I told you that in my 'version of D&D' (based off 3e), saving throws go up faster than DC's so that high level characters are (much like in 1e) increasingly less likely to fail a save, would it do anything to convince you that you might be missing the point? I don't want to get dragged to deeply into a discussion of 4e's particular design because then its just going to be another 4e vs. earlier editions thread, and I'm trying to ask people to consider the possibilities of PnP games in a holistic manner. So stretch out a bit, ok? [/QUOTE]
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