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General Tabletop Discussion
*TTRPGs General
Game Fundamentals - The Illusion of Accomplishment
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<blockquote data-quote="Bluenose" data-source="post: 5160664" data-attributes="member: 49017"><p>Fair enough. Let's disregard all versions of D&D in this question and only consider other RPGs. I think that the trend you believe you see exists only in your mind. That regardless of whether the RPG is new or old the range of competence among characters is just as variable as it always was. I can pull out Runequest or Traveller editions from the 1970s where starting characters succeed (at the things they're good at) most of the time, and do exactly the same thing with the current versions. To persuade me that there's any trend towards personal gratification in modern RPGs that wasn't there in older ones, you need to show multiple related data points, and you need to be able to show that older games didn't do the same sort of things.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 5160664, member: 49017"] Fair enough. Let's disregard all versions of D&D in this question and only consider other RPGs. I think that the trend you believe you see exists only in your mind. That regardless of whether the RPG is new or old the range of competence among characters is just as variable as it always was. I can pull out Runequest or Traveller editions from the 1970s where starting characters succeed (at the things they're good at) most of the time, and do exactly the same thing with the current versions. To persuade me that there's any trend towards personal gratification in modern RPGs that wasn't there in older ones, you need to show multiple related data points, and you need to be able to show that older games didn't do the same sort of things. [/QUOTE]
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