Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Game Fundamentals - The Illusion of Accomplishment
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="awesomeocalypse" data-source="post: 5160907" data-attributes="member: 85641"><p>And my argument is that, unless we're literally splitting fractions of a second here, the type of gratification PNP games are good at offering can be just as "instant" as in video games. No, there's no "look at the flashy", but that isn't the only kind of instantaneous reward.</p><p> </p><p>When my friends and I are in a tough combat, and I land a critical hit, it may not come with flashy images and booming sound effects...but if it makes my friends jump up and yell "w00t! way to go awesomeocalypse!", then that is a more or less instantenous reward, and to my mind, one that is considerably more of an ego boost. If I pull off a cool stunt, I may not have the satisfaction of seeing it beautifully rendered in 3d. But if the DM has one of the minions I'm fighting go "oh my god, didja see how that guy ran up the wall and flipped over the dragon? there's no way we're taking this guy, run away!" then that is a viscerally satisfying immediate reward.</p><p> </p><p>I've yet to see a convincing explanation as to why the sort of rewards PNP offers for the "ego-driven gamer" are inherantly delayed or less instantaneously gratifying. I have loads of great memories of doing awesome stuff in PNP, and having the more or less instantaneous gratification of the congratulations of my friends and the respect/awe of the characters in the world. No delayed, long cycle reward required.</p></blockquote><p></p>
[QUOTE="awesomeocalypse, post: 5160907, member: 85641"] And my argument is that, unless we're literally splitting fractions of a second here, the type of gratification PNP games are good at offering can be just as "instant" as in video games. No, there's no "look at the flashy", but that isn't the only kind of instantaneous reward. When my friends and I are in a tough combat, and I land a critical hit, it may not come with flashy images and booming sound effects...but if it makes my friends jump up and yell "w00t! way to go awesomeocalypse!", then that is a more or less instantenous reward, and to my mind, one that is considerably more of an ego boost. If I pull off a cool stunt, I may not have the satisfaction of seeing it beautifully rendered in 3d. But if the DM has one of the minions I'm fighting go "oh my god, didja see how that guy ran up the wall and flipped over the dragon? there's no way we're taking this guy, run away!" then that is a viscerally satisfying immediate reward. I've yet to see a convincing explanation as to why the sort of rewards PNP offers for the "ego-driven gamer" are inherantly delayed or less instantaneously gratifying. I have loads of great memories of doing awesome stuff in PNP, and having the more or less instantaneous gratification of the congratulations of my friends and the respect/awe of the characters in the world. No delayed, long cycle reward required. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Game Fundamentals - The Illusion of Accomplishment
Top