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General Tabletop Discussion
*TTRPGs General
Game Fundamentals - The Illusion of Accomplishment
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<blockquote data-quote="I'm A Banana" data-source="post: 5160945" data-attributes="member: 2067"><p>Flashing lights, loud noises, and jarring motion will always, always, always win out for "reward for accomplishing a task." </p><p></p><p>It's biological. There's lizard-brain impulses at work here. They are better ways to satisfy the players' drive to succeed. </p><p></p><p>PnP RPGs can offer other rewards, and, IMO, more diverse rewards, but they can't compare to a videogame's audio-visual stimulus. </p><p></p><p>So <em>success</em> can't really be the point, in a PnP RPG designed to take advantage of the medium. It'll be there, but it can't be the primary goal. If the player is seeking immediate success, they will be frustrated, because it does not come as fast or as potent as the reward for pushing X until your thumbs are sore. It can't compare.</p><p></p><p>Success can and should be part of the fun of a PnP RPG, but it cannot be the main or only thing the game offers, if the game hopes to favorably compete for a player's free time with other distractions.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5160945, member: 2067"] Flashing lights, loud noises, and jarring motion will always, always, always win out for "reward for accomplishing a task." It's biological. There's lizard-brain impulses at work here. They are better ways to satisfy the players' drive to succeed. PnP RPGs can offer other rewards, and, IMO, more diverse rewards, but they can't compare to a videogame's audio-visual stimulus. So [I]success[/I] can't really be the point, in a PnP RPG designed to take advantage of the medium. It'll be there, but it can't be the primary goal. If the player is seeking immediate success, they will be frustrated, because it does not come as fast or as potent as the reward for pushing X until your thumbs are sore. It can't compare. Success can and should be part of the fun of a PnP RPG, but it cannot be the main or only thing the game offers, if the game hopes to favorably compete for a player's free time with other distractions. [/QUOTE]
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