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General Tabletop Discussion
*TTRPGs General
Game Fundamentals - The Illusion of Accomplishment
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<blockquote data-quote="Ariosto" data-source="post: 5160967" data-attributes="member: 80487"><p>I recall Gygax in an interview -- I think back in '76 or '77, before modules -- saying that D&D had a dominance no rival could contest because of sheer sales (300,000 units maybe, anyhow something pretty impressive). I think he chalked it up to being first to market, having not only pioneered the concept but had the field entirely to itself for a year before T&T came along.</p><p></p><p>Considering all the changes since, as well as an apparently still strong brand loyalty that I remember having extended more broadly to TSR Hobbies back in the day, I can see something to that.</p><p></p><p>On the other hand, the basic concept was a pretty brilliant success that I think influenced (and continues to influence) a lot of design in the computer-game field. That distinction has been greatly watered down not only by imitators but a trend to reverse the movement and have D&D become more like other games.</p><p></p><p>A potential problem there is that this means competing on ground where the D&D brand is the follower and someone else is the leader <em>conceptually</em>.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5160967, member: 80487"] I recall Gygax in an interview -- I think back in '76 or '77, before modules -- saying that D&D had a dominance no rival could contest because of sheer sales (300,000 units maybe, anyhow something pretty impressive). I think he chalked it up to being first to market, having not only pioneered the concept but had the field entirely to itself for a year before T&T came along. Considering all the changes since, as well as an apparently still strong brand loyalty that I remember having extended more broadly to TSR Hobbies back in the day, I can see something to that. On the other hand, the basic concept was a pretty brilliant success that I think influenced (and continues to influence) a lot of design in the computer-game field. That distinction has been greatly watered down not only by imitators but a trend to reverse the movement and have D&D become more like other games. A potential problem there is that this means competing on ground where the D&D brand is the follower and someone else is the leader [i]conceptually[/i]. [/QUOTE]
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