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*TTRPGs General
Game Fundamentals - The Illusion of Accomplishment
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<blockquote data-quote="jmucchiello" data-source="post: 5164199" data-attributes="member: 813"><p>Monty Haulism is orthogonal to the OP. MH is ego-tripping, "I am a god" stuff. But that egoism has nothing to do with the egoism of Celebrim's Ego-Gamer. The EG is looking for instant and more importantly frequent gratification that he is winning. There is nothing in MH that requires frequently killing Odin and taking his stuff. In fact MH can destroy the EG. If the game gets to the point where Odin scrapes and fears the EG, then the EG will feel cheated and move on to a game where he can face danger and kill stuff again. The MH player wraps himself in the character. He is the character and the character is all-powerful. The EG player will change characters to find more thrills of victory. The current character is less important. In short: The MH seeks the shiny. The EG seeks the thrills.</p><p></p><p>Finally, Doug's proof that Monty Haulism was derided by "the powers that be" only reinforces my premise that the high level spells were not put there to be used. They were window dressing. If this is true, then 3e missed the point. Whether that has anything to do with WotC pushing a more Ego-Gamer style of play, I don't know. </p><p></p><p>Personally, I'm convinced the EG players exist. I don't know that they are targeted specifically. I do know the target player for D&D changed between 3e and 4e. Did that change specifically go after the twitch player? Or did it target something else and the twitch maybe makes up some (significant) portion thereof? I think exploration in that direction would be more telling than trying to prove this narrow trait was targeted. I think a profile was targeted and this trait figures prominently in that profile. This trait is too narrow to look for because other traits of the profile that were targeted might have requirements that work against this trait sometimes. With the full profile you could say "everyone heals" goes to help player trait X and "at will abilities" goes to help player traits Y and Z. Etc. And then you could find what parts of the design targeted Ego Gamers or not.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 5164199, member: 813"] Monty Haulism is orthogonal to the OP. MH is ego-tripping, "I am a god" stuff. But that egoism has nothing to do with the egoism of Celebrim's Ego-Gamer. The EG is looking for instant and more importantly frequent gratification that he is winning. There is nothing in MH that requires frequently killing Odin and taking his stuff. In fact MH can destroy the EG. If the game gets to the point where Odin scrapes and fears the EG, then the EG will feel cheated and move on to a game where he can face danger and kill stuff again. The MH player wraps himself in the character. He is the character and the character is all-powerful. The EG player will change characters to find more thrills of victory. The current character is less important. In short: The MH seeks the shiny. The EG seeks the thrills. Finally, Doug's proof that Monty Haulism was derided by "the powers that be" only reinforces my premise that the high level spells were not put there to be used. They were window dressing. If this is true, then 3e missed the point. Whether that has anything to do with WotC pushing a more Ego-Gamer style of play, I don't know. Personally, I'm convinced the EG players exist. I don't know that they are targeted specifically. I do know the target player for D&D changed between 3e and 4e. Did that change specifically go after the twitch player? Or did it target something else and the twitch maybe makes up some (significant) portion thereof? I think exploration in that direction would be more telling than trying to prove this narrow trait was targeted. I think a profile was targeted and this trait figures prominently in that profile. This trait is too narrow to look for because other traits of the profile that were targeted might have requirements that work against this trait sometimes. With the full profile you could say "everyone heals" goes to help player trait X and "at will abilities" goes to help player traits Y and Z. Etc. And then you could find what parts of the design targeted Ego Gamers or not. [/QUOTE]
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