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General Tabletop Discussion
*TTRPGs General
Game Fundamentals - The Illusion of Accomplishment
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<blockquote data-quote="Saeviomagy" data-source="post: 5164939" data-attributes="member: 5890"><p>The thing is, I DO understand, and even agree with your point, but the fact that you keep using this particular example makes me think that I'm actually misunderstanding you, because it doesn't jibe with the rest of what you're saying.</p><p></p><p>And yes, I have had rounds where I've felt impotent because I've missed: and despite them being by far the minority I'd like to see less of them. The way to do that, however, isn't to increase success chance, it's to increase the options available. The situation basically only occurs when you're in a slugfest on boring terrain with a single foe who has single-target effects that, for some reason or another, you have no means of avoiding. In any other situation you have non-trivial decisions to make (in the current incarnation of the game). In previous editions, sure, there was very little choice for a non-caster as soon as they were faced with a single foe. Even then, the most engaging fights had <em>something</em> else to them.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5164939, member: 5890"] The thing is, I DO understand, and even agree with your point, but the fact that you keep using this particular example makes me think that I'm actually misunderstanding you, because it doesn't jibe with the rest of what you're saying. And yes, I have had rounds where I've felt impotent because I've missed: and despite them being by far the minority I'd like to see less of them. The way to do that, however, isn't to increase success chance, it's to increase the options available. The situation basically only occurs when you're in a slugfest on boring terrain with a single foe who has single-target effects that, for some reason or another, you have no means of avoiding. In any other situation you have non-trivial decisions to make (in the current incarnation of the game). In previous editions, sure, there was very little choice for a non-caster as soon as they were faced with a single foe. Even then, the most engaging fights had [i]something[/i] else to them. [/QUOTE]
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