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General Tabletop Discussion
*TTRPGs General
Game Fundamentals - The Illusion of Accomplishment
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<blockquote data-quote="pemerton" data-source="post: 5165544" data-attributes="member: 42582"><p>Mearls and indie games - he was part of (among the founders of?) gaming outpost.</p><p></p><p>D&D 4e and indie games - the former obviously draws on elements of indie games design, and its designers have said as much (and the trend culminates with Robin Laws' contributions to DMG 2, which are a direct crib from his HeroQuest 2e rulebook).</p><p></p><p>So I don't agree that trends in indie games diverge from 4e and are irrelevant to this thread. Rather, I think that there is a quite different possible explanation for the design direction that 4e has headed in, and this is - to put it crudely - that the designers think that Ron Edwards, rather than Gary Gygax, has a better idea of how to make a game engaging to a modern (ie non-wargaming) audience of potential players.</p><p></p><p>It's not about catering to ego-gamers. It's about catering to those who don't want to play an RPG as a variant on a traditional wargame.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5165544, member: 42582"] Mearls and indie games - he was part of (among the founders of?) gaming outpost. D&D 4e and indie games - the former obviously draws on elements of indie games design, and its designers have said as much (and the trend culminates with Robin Laws' contributions to DMG 2, which are a direct crib from his HeroQuest 2e rulebook). So I don't agree that trends in indie games diverge from 4e and are irrelevant to this thread. Rather, I think that there is a quite different possible explanation for the design direction that 4e has headed in, and this is - to put it crudely - that the designers think that Ron Edwards, rather than Gary Gygax, has a better idea of how to make a game engaging to a modern (ie non-wargaming) audience of potential players. It's not about catering to ego-gamers. It's about catering to those who don't want to play an RPG as a variant on a traditional wargame. [/QUOTE]
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