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General Tabletop Discussion
*TTRPGs General
Game Fundamentals - The Illusion of Accomplishment
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<blockquote data-quote="steenan" data-source="post: 5166480" data-attributes="member: 23240"><p>ST</p><p>I don't think anyone here (ok, maybe someone, but a definite minority) is trying to equate gamism with ego-gaming. It's perfectly possible to play in a goal-oriented manner, focused on achievement, without any pathologies. A lot of people do it.</p><p></p><p>A gamist wants to be faced with challenges that force him to fully use his wits to overcome them. He wants the risk and feels that success is only worth something if you need to fight for it. He wants the system and GM to be fair.</p><p></p><p>An ego-gamer does not want the game to be challenging; it should only create an illusion of challenge. He won't accept any meaningful disadvantage; will become frustrated by any failure. He wants the system and GM to let him win.</p><p></p><p>It's important to remember that the line between ego gamers and the rest of the world IS NOT the line between any two systems or editions, between people who play sandboxes and these who do not, between people who dislike PC death and who like lethal combat or anything similar.</p></blockquote><p></p>
[QUOTE="steenan, post: 5166480, member: 23240"] ST I don't think anyone here (ok, maybe someone, but a definite minority) is trying to equate gamism with ego-gaming. It's perfectly possible to play in a goal-oriented manner, focused on achievement, without any pathologies. A lot of people do it. A gamist wants to be faced with challenges that force him to fully use his wits to overcome them. He wants the risk and feels that success is only worth something if you need to fight for it. He wants the system and GM to be fair. An ego-gamer does not want the game to be challenging; it should only create an illusion of challenge. He won't accept any meaningful disadvantage; will become frustrated by any failure. He wants the system and GM to let him win. It's important to remember that the line between ego gamers and the rest of the world IS NOT the line between any two systems or editions, between people who play sandboxes and these who do not, between people who dislike PC death and who like lethal combat or anything similar. [/QUOTE]
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