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General Tabletop Discussion
*TTRPGs General
Game Fundamentals - The Illusion of Accomplishment
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<blockquote data-quote="FireLance" data-source="post: 5167442" data-attributes="member: 3424"><p>I think innerdude raises a point here that has not really been addressed so far: Would adding game elements that have a shorter action-reward cycle actually hurt the game if such game elements are not the <em>only</em> ones in the game? Why would their presence detract from other game elements with longer action-reward cycles?</p><p></p><p>To me, being able (or mostly able) to positively affect the outcome of a fight each round (a fairly short action-reward cycle) would not diminish the satisfaction I get from using good tactics to eventually win the fight (a slightly longer action-reward cycle) or from using good strategies to eventually accomplish a long-term campaign goal (an even longer action-reward cycle).</p><p></p><p>It seems to me that as long as a game still rewards creativity, foresight and planning, it should not matter that it also provides regular doses of encouragement on a turn-by-turn basis.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5167442, member: 3424"] I think innerdude raises a point here that has not really been addressed so far: Would adding game elements that have a shorter action-reward cycle actually hurt the game if such game elements are not the [I]only[/I] ones in the game? Why would their presence detract from other game elements with longer action-reward cycles? To me, being able (or mostly able) to positively affect the outcome of a fight each round (a fairly short action-reward cycle) would not diminish the satisfaction I get from using good tactics to eventually win the fight (a slightly longer action-reward cycle) or from using good strategies to eventually accomplish a long-term campaign goal (an even longer action-reward cycle). It seems to me that as long as a game still rewards creativity, foresight and planning, it should not matter that it also provides regular doses of encouragement on a turn-by-turn basis. [/QUOTE]
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Game Fundamentals - The Illusion of Accomplishment
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