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Game Fundamentals - The Illusion of Accomplishment
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<blockquote data-quote="Starfox" data-source="post: 5167573" data-attributes="member: 2303"><p>As the guy who submitted the link to where gamers were being compared to caged mice, I must say I don't think its a "bad thing". I didn't post that link to deride anyone. I just wanted to point out that the topic of a shortening reward cycle had been discussed in other forums than this and on other topics than PnP games - that the idea is not so very controversial. </p><p></p><p>I found that article useful. I understand and accept that this mechanism is a part of what makes me play games - particularly my computer game of choice, City of Heroes. Having read the article gives me a greater understanding of the psychology involved, which makes me stronger and more able to see when I'm caught in the hamster wheel and going for rewards that are not really fun. Knowledge is power, and knowledge on yourself gives you power over yourself.</p><p></p><p>The article took a tendency in game design and extended it to infinity, showing it at its most extreme to illustrate a point. But it was written by gamers for gamers - people who know they have a gaming habit and trying to understand it and to master it. It was not really deriding anyone, it was just sensationalist writing (the way I read it).</p><p></p><p>I think the OP is doing the same thing; showing what he believes is a trend in gaming and trying very hard not to insult anyone by doing so.</p></blockquote><p></p>
[QUOTE="Starfox, post: 5167573, member: 2303"] As the guy who submitted the link to where gamers were being compared to caged mice, I must say I don't think its a "bad thing". I didn't post that link to deride anyone. I just wanted to point out that the topic of a shortening reward cycle had been discussed in other forums than this and on other topics than PnP games - that the idea is not so very controversial. I found that article useful. I understand and accept that this mechanism is a part of what makes me play games - particularly my computer game of choice, City of Heroes. Having read the article gives me a greater understanding of the psychology involved, which makes me stronger and more able to see when I'm caught in the hamster wheel and going for rewards that are not really fun. Knowledge is power, and knowledge on yourself gives you power over yourself. The article took a tendency in game design and extended it to infinity, showing it at its most extreme to illustrate a point. But it was written by gamers for gamers - people who know they have a gaming habit and trying to understand it and to master it. It was not really deriding anyone, it was just sensationalist writing (the way I read it). I think the OP is doing the same thing; showing what he believes is a trend in gaming and trying very hard not to insult anyone by doing so. [/QUOTE]
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