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General Tabletop Discussion
*TTRPGs General
Game Fundamentals - The Illusion of Accomplishment
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<blockquote data-quote="Tuft" data-source="post: 5167890" data-attributes="member: 60045"><p><strong>=PNP Strengths=</strong></p><p></p><p>Persistent, affectable, mutable world. When you catch that mugger in the alley, He stays caught, and you don't see him repeat his mugging everytime you pass. </p><p></p><p>NPC interaction that goes beyond set selections - you can actually use arguments, logic and rethoric, instead of just select between options such as A: be diplomatic, B: be intimidating, C:ignore. (Or A: accept quest, B: ignore quest)</p><p></p><p>Can handle a curveball: "Can I make a refrigerator based on green slime? Can I open the door more sneakily if I lubricate it with a Grease spell?" You can be creative and go beyond the set parameters of the game. </p><p></p><p>Meta-game influence: You can ask your GM to add things you like, remove things you dislike, and tweak the rules to everyone's (?) satisfaction.</p><p></p><p>Tailored challenges: The DM can on his own change things to give the players what he thinks they deserve - from designing a castle in someone's favorite color on their birthday, to simply tweak the monster To-Hit upwards when the PC's AC gets out of hand. </p><p></p><p><strong>=MMO&CRPG Strengths=</strong></p><p></p><p>Lots of Flashy F/X. </p><p></p><p>Reasonably fast-resolved button-mashing combat without lots of math. Well, fast-resolved unless it's an CoH AV fight. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Predictable optimization against predictable, repeatable enemies. You can use your Character Builder program with exact DPS calculation to fine-tune your character, before going up against known enemies, and repeat it against exactly the same ones until you are satisfied with your tweaking. If you are the competitive type, you can compare optimizations against each others, using those predictable enemies.</p><p></p><p>Unlimited lives. That mean you can actually lose without having to start all over again - which in turn means that the fights do not have to be stacked that heavily in your favor. Well, out of habit most MMOs do stack them thataway anyway...</p></blockquote><p></p>
[QUOTE="Tuft, post: 5167890, member: 60045"] [b]=PNP Strengths=[/b] Persistent, affectable, mutable world. When you catch that mugger in the alley, He stays caught, and you don't see him repeat his mugging everytime you pass. NPC interaction that goes beyond set selections - you can actually use arguments, logic and rethoric, instead of just select between options such as A: be diplomatic, B: be intimidating, C:ignore. (Or A: accept quest, B: ignore quest) Can handle a curveball: "Can I make a refrigerator based on green slime? Can I open the door more sneakily if I lubricate it with a Grease spell?" You can be creative and go beyond the set parameters of the game. Meta-game influence: You can ask your GM to add things you like, remove things you dislike, and tweak the rules to everyone's (?) satisfaction. Tailored challenges: The DM can on his own change things to give the players what he thinks they deserve - from designing a castle in someone's favorite color on their birthday, to simply tweak the monster To-Hit upwards when the PC's AC gets out of hand. [b]=MMO&CRPG Strengths=[/b] Lots of Flashy F/X. Reasonably fast-resolved button-mashing combat without lots of math. Well, fast-resolved unless it's an CoH AV fight. ;) Predictable optimization against predictable, repeatable enemies. You can use your Character Builder program with exact DPS calculation to fine-tune your character, before going up against known enemies, and repeat it against exactly the same ones until you are satisfied with your tweaking. If you are the competitive type, you can compare optimizations against each others, using those predictable enemies. Unlimited lives. That mean you can actually lose without having to start all over again - which in turn means that the fights do not have to be stacked that heavily in your favor. Well, out of habit most MMOs do stack them thataway anyway... [/QUOTE]
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