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General Tabletop Discussion
*TTRPGs General
Game Fundamentals - The Illusion of Accomplishment
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<blockquote data-quote="pemerton" data-source="post: 5168117" data-attributes="member: 42582"><p>You probably noticed that, in the post you're replying to, I suggested creativity/participation vs non-participation as helpful <em>alternatives</em> to the active/passive contrast. You want to use them as equivalents? Fine. I don't there's any confusion going on, but I do think we have a bit of a disagreement about the nature of aesthetic experience (ie I don't agree that it's passive - it's intellectual activity). But that's probably irrelevant to this thread.</p><p></p><p>Some players of RPGs want to act/participate by engaging the mechanics to affect the gameworld situation via their PCs. When the game impedes, in a signficant way (eg duration or degree of "miss a turn" effects) their ability to do so, their enjoyment of the game is reduced.</p><p></p><p>Other players are less conerned when this happens becase they are happy to act/participate in other ways eg by playing an NPC, by advising other players on strategy, etc. For these players, "miss a turn" mechanics don't reduce their enjoyment of the game so much, because although such mechanics affect their use of their PCs, they don't make them miss out on <em>other</em> sorts of turns ie the ones you can take without using your PC, such as the above-mentioned advising other players etc.</p><p></p><p>Either sort of play can probably put up with a degree of absolute non-participation (spectating).</p><p></p><p>I don't see any issue here of playing to win. I don't see any issue here of delayed gratification (ie there is nothing analogous to working all week so I can party on the weekend, or living in penury now so I can save up and by something nice in 10 years time).</p></blockquote><p></p>
[QUOTE="pemerton, post: 5168117, member: 42582"] You probably noticed that, in the post you're replying to, I suggested creativity/participation vs non-participation as helpful [I]alternatives[/I] to the active/passive contrast. You want to use them as equivalents? Fine. I don't there's any confusion going on, but I do think we have a bit of a disagreement about the nature of aesthetic experience (ie I don't agree that it's passive - it's intellectual activity). But that's probably irrelevant to this thread. Some players of RPGs want to act/participate by engaging the mechanics to affect the gameworld situation via their PCs. When the game impedes, in a signficant way (eg duration or degree of "miss a turn" effects) their ability to do so, their enjoyment of the game is reduced. Other players are less conerned when this happens becase they are happy to act/participate in other ways eg by playing an NPC, by advising other players on strategy, etc. For these players, "miss a turn" mechanics don't reduce their enjoyment of the game so much, because although such mechanics affect their use of their PCs, they don't make them miss out on [I]other[/I] sorts of turns ie the ones you can take without using your PC, such as the above-mentioned advising other players etc. Either sort of play can probably put up with a degree of absolute non-participation (spectating). I don't see any issue here of playing to win. I don't see any issue here of delayed gratification (ie there is nothing analogous to working all week so I can party on the weekend, or living in penury now so I can save up and by something nice in 10 years time). [/QUOTE]
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