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General Tabletop Discussion
*TTRPGs General
Game Fundamentals - The Illusion of Accomplishment
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<blockquote data-quote="Garthanos" data-source="post: 5168656" data-attributes="member: 82504"><p>It has become much more like Football. It has always been somewhat true but it feels more true with the newer mechanics.</p><p></p><p>In 4e the warlord is a quarterback archetype... the runners and recievers are strikers the line is defenders... who stop you from getting to the others etc. There is even an Archer warlord for the quarterback who specializes in the passing game ;-). The characters with the various roles have more abilities to reinforce there functions.(like defenders able to stop attacks against there allies and the warlord/leader who enables the strikers).</p><p></p><p>In 4e (3e too right?) that every-bodies actions are coming simultaneously is reinforced by out of turn actions.</p><p></p><p>Positioning advantages are explicit for every character in 4e. Ignoring it is missing out and will result in inferior effectiveness. gee sounds ike the kind of thing a EG will love right? choices that he has to make that slows each round and may result in failures.</p><p></p><p></p><p></p><p>And the too bad part is because he was awesome.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 5168656, member: 82504"] It has become much more like Football. It has always been somewhat true but it feels more true with the newer mechanics. In 4e the warlord is a quarterback archetype... the runners and recievers are strikers the line is defenders... who stop you from getting to the others etc. There is even an Archer warlord for the quarterback who specializes in the passing game ;-). The characters with the various roles have more abilities to reinforce there functions.(like defenders able to stop attacks against there allies and the warlord/leader who enables the strikers). In 4e (3e too right?) that every-bodies actions are coming simultaneously is reinforced by out of turn actions. Positioning advantages are explicit for every character in 4e. Ignoring it is missing out and will result in inferior effectiveness. gee sounds ike the kind of thing a EG will love right? choices that he has to make that slows each round and may result in failures. And the too bad part is because he was awesome. [/QUOTE]
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Game Fundamentals - The Illusion of Accomplishment
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