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General Tabletop Discussion
*TTRPGs General
Game Fundamentals - The Illusion of Accomplishment
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<blockquote data-quote="Starfox" data-source="post: 5169421" data-attributes="member: 2303"><p>While it is not a bad thing to introduce interrupts that let you act in another players/creature's turn, its not the holy grail of gaming either. Because each possible interrupt (even those that never actually happen) involves decision making, and each decision takes time. Which makes for a very slow game. While a player turn rarely took more than 30 seconds in 1e, it is not unusual for a single player's turn to take as much as 5 minutes in 4E - leading to 15 minute rounds. And having to wait 15 minutes between rounds is a disaster. In our Mutants and Masterminds game, there are no opportunity actions, and that alone has shaved perhaps half the time off how long each player's turn takes.</p><p></p><p>To digress: this is not the only reason gameplay is slow in 4E. Another reason is that a player's turn now consists of three actions - minor, move, standard, each of which involves separate choices, can be substituted for each other, and can be used for complex actions like attacks or trigger reactions from other actors on the board. On top of that, you can spend action points for more actions.</p></blockquote><p></p>
[QUOTE="Starfox, post: 5169421, member: 2303"] While it is not a bad thing to introduce interrupts that let you act in another players/creature's turn, its not the holy grail of gaming either. Because each possible interrupt (even those that never actually happen) involves decision making, and each decision takes time. Which makes for a very slow game. While a player turn rarely took more than 30 seconds in 1e, it is not unusual for a single player's turn to take as much as 5 minutes in 4E - leading to 15 minute rounds. And having to wait 15 minutes between rounds is a disaster. In our Mutants and Masterminds game, there are no opportunity actions, and that alone has shaved perhaps half the time off how long each player's turn takes. To digress: this is not the only reason gameplay is slow in 4E. Another reason is that a player's turn now consists of three actions - minor, move, standard, each of which involves separate choices, can be substituted for each other, and can be used for complex actions like attacks or trigger reactions from other actors on the board. On top of that, you can spend action points for more actions. [/QUOTE]
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