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*TTRPGs General
Game Fundamentals - The Illusion of Accomplishment
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<blockquote data-quote="Hussar" data-source="post: 5170061" data-attributes="member: 22779"><p>Sigh. I guessed it would have been obvious in context, but, I forgot where I was posting.</p><p></p><p>To be absolutely pedantically explicit:</p><p></p><p>1e and 2e - individual turns VERY fast since you few or no tactical options. Other than choosing a paricular spell, you had no choices. You swung your sword and passed the dice.</p><p></p><p>Thus, it appeals to the ego-gamer because the ego-gamer's turn comes up very often.</p><p></p><p>Although, thinking about it, you can see the extension of individual turns starting here. Fighters gain additional attacks at 1st level with weapon specs. More spells for casters. Various other individual effects.</p><p></p><p>3e - odd duck a bit. Vast tactical choices for almost every class. However, this tended to extend individual turns and sometimes led to analysis paralysis. How many threads are there on these boards of people instituting "shot clock" table rules to stop dithering. This is where the 15 minute round certainly can be seen at almost any level.</p><p></p><p>4e - again, loads of tactical choices - even at 1st level you have at a minimum 5 options in any given round. However, additional mechanics can force players to act out of turn, even on other player's turns. Thus, the ego gamer is again served because he's going more often.</p><p></p><p>Celebrim - a question, what edition/level played entire combats in 15 minutes? Even MerricB has longer combats than that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The only edition that doesn't actually appeal to the twitch gamer is 3rd, since every other edition engages ACTIVE participation more often. Either by having very limited choices in combat - thus making individual turns very fast - or by granting additional actions to players from other players.</p><p></p><p>My point is, the twitch gamer has always been actively engaged by D&D. Yes, yes, I know your combats combined both incredible speed, smoothness of play and a multitude of tactical choices EVERY ROUND, but, for the rest of us mere mortals, we don't mind having mechanics that increase the amount of active participation during each round.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5170061, member: 22779"] Sigh. I guessed it would have been obvious in context, but, I forgot where I was posting. To be absolutely pedantically explicit: 1e and 2e - individual turns VERY fast since you few or no tactical options. Other than choosing a paricular spell, you had no choices. You swung your sword and passed the dice. Thus, it appeals to the ego-gamer because the ego-gamer's turn comes up very often. Although, thinking about it, you can see the extension of individual turns starting here. Fighters gain additional attacks at 1st level with weapon specs. More spells for casters. Various other individual effects. 3e - odd duck a bit. Vast tactical choices for almost every class. However, this tended to extend individual turns and sometimes led to analysis paralysis. How many threads are there on these boards of people instituting "shot clock" table rules to stop dithering. This is where the 15 minute round certainly can be seen at almost any level. 4e - again, loads of tactical choices - even at 1st level you have at a minimum 5 options in any given round. However, additional mechanics can force players to act out of turn, even on other player's turns. Thus, the ego gamer is again served because he's going more often. Celebrim - a question, what edition/level played entire combats in 15 minutes? Even MerricB has longer combats than that. :) The only edition that doesn't actually appeal to the twitch gamer is 3rd, since every other edition engages ACTIVE participation more often. Either by having very limited choices in combat - thus making individual turns very fast - or by granting additional actions to players from other players. My point is, the twitch gamer has always been actively engaged by D&D. Yes, yes, I know your combats combined both incredible speed, smoothness of play and a multitude of tactical choices EVERY ROUND, but, for the rest of us mere mortals, we don't mind having mechanics that increase the amount of active participation during each round. [/QUOTE]
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