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The World of Inzeladun/Conan d20 Forum
General Discussion
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<blockquote data-quote="thormagni" data-source="post: 3409265" data-attributes="member: 13637"><p>I am starting to believe that combat in RPGs is always slow and time-consuming to some degree or another. I think the key is to a) keep the die rolls to a minimum and b) make the actual physical mechanics of the combat more abstract (i.e. the 5-foot-stepping and charges and retreats and all that.) The more realistic, the less speedy.</p><p></p><p>Mutants and Masterminds/True 20 from Green Ronin has a pretty fast mechanic. You roll D20 to hit, plus your bonuses, against the target's defense plus bonuses. If you hit, then the target makes a saving throw. Fail the save, they are bruised, fail by five or more and they are stunned, fail by 10 or more you are staggered, 15 or more, you are unconscious. Each time you are hit, you get a negative to your next saving throw. </p><p></p><p>And Godlike has a pretty fast mechanic, that I probably can't summarize accurately off the top of my head. But you roll a bunch of dice. The highest number you rolled is your "height" and determines whether you were successful or not. The number of matching numbers you rolled (for example two 1s or four 5s) is your breadth and determines how well you succeeded.</p></blockquote><p></p>
[QUOTE="thormagni, post: 3409265, member: 13637"] I am starting to believe that combat in RPGs is always slow and time-consuming to some degree or another. I think the key is to a) keep the die rolls to a minimum and b) make the actual physical mechanics of the combat more abstract (i.e. the 5-foot-stepping and charges and retreats and all that.) The more realistic, the less speedy. Mutants and Masterminds/True 20 from Green Ronin has a pretty fast mechanic. You roll D20 to hit, plus your bonuses, against the target's defense plus bonuses. If you hit, then the target makes a saving throw. Fail the save, they are bruised, fail by five or more and they are stunned, fail by 10 or more you are staggered, 15 or more, you are unconscious. Each time you are hit, you get a negative to your next saving throw. And Godlike has a pretty fast mechanic, that I probably can't summarize accurately off the top of my head. But you roll a bunch of dice. The highest number you rolled is your "height" and determines whether you were successful or not. The number of matching numbers you rolled (for example two 1s or four 5s) is your breadth and determines how well you succeeded. [/QUOTE]
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