Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Game-induced psychoses...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HellHound" data-source="post: 1576731" data-attributes="member: 3397"><p>I fondly remember most of my weekends of game, where we gamed basically straight through the whole weekend, from the end of school on Friday night until everyone had to go home on Sunday night. Plus of course the semi-infamous "Seventy Two Hours of Game" that we did on a long weekend... yoinks.</p><p></p><p>But <strong>the</strong> uber game that I remember best was when we played Revised Recon (from Palladium) for the first and last time. We were playing in the small camping trailer, on the farm, in the middle of summer. Gabe and Luc, Kristin, Steve, Shawn and myself. It started out pretty good, running through the modules and scenarios provided in the book, and inserting some additional scenes out of various movies. We had an average of one dead character per two missions, and some gruesome injuries that involved humping the wounded soldiers through miles of jungles and swamps to get to an evac... The game got pretty intense after a while. We ended up going to sleep at 6am, after sunrise. We woke up around 9:30, and it was HOT and HUMID and the air was thick with bugs. It was perfect. We started again. By the time midnight rolled around on the second day, we were all wired on caffeine and sleep deprivation, and the scenes had gotten REALLY intense. Not just the characters, but the players started losing their cool when things got weird. By three AM, we had some serious problems. One player was hiding under the bed in the trailer, we all had cammo face paint on, and the crickets were very loud. The scene was right out of Apocalypse Now, we were getting too uptight, and shooting at anything, but were desperately low on ammo. The acting C.O. is whispering to everyone to hold fire, and confirm all targets before firing (we had just shot one of our own team about an hour earlier). Then the sniper player started firing at anything that moved. Not a "I shoot everything that moves" thing, but a "the tree down by the river sways in the breeze, the shadows are looking weird underneath it, could be someone moving from tree to tree" "I shoot"... "someone comes running out of the hut on the far side of the river at the sound of the shot" "I shoot". Then the acting C.O is trying to get the sniper under control, WITHOUT getting shot, and that's when they finally make contact with the Viet Cong. Well, sudenly Shawn jumps up from under the bed, with a marker in hand, is suddenly behind the player playing the sniper, draws a black line across his throat, and then runs away into the night. FOR REAL, NOT IN THE GAME. And everyone goes into full panic, with random gunfire, screaming and all the good stuff that spells the end of a jungle mission.</p><p></p><p>We never played the game again. I'm sure it could never actually compare to playing the games wired up on caffeine with only three hours and change of sleep. The most intense game of my life. Talk about role-playing.</p><p></p><p>I'm just glad Shawn didn't decide to slit my throat instead of Kristin's. The marker was QUITE indelible.</p></blockquote><p></p>
[QUOTE="HellHound, post: 1576731, member: 3397"] I fondly remember most of my weekends of game, where we gamed basically straight through the whole weekend, from the end of school on Friday night until everyone had to go home on Sunday night. Plus of course the semi-infamous "Seventy Two Hours of Game" that we did on a long weekend... yoinks. But [b]the[/b] uber game that I remember best was when we played Revised Recon (from Palladium) for the first and last time. We were playing in the small camping trailer, on the farm, in the middle of summer. Gabe and Luc, Kristin, Steve, Shawn and myself. It started out pretty good, running through the modules and scenarios provided in the book, and inserting some additional scenes out of various movies. We had an average of one dead character per two missions, and some gruesome injuries that involved humping the wounded soldiers through miles of jungles and swamps to get to an evac... The game got pretty intense after a while. We ended up going to sleep at 6am, after sunrise. We woke up around 9:30, and it was HOT and HUMID and the air was thick with bugs. It was perfect. We started again. By the time midnight rolled around on the second day, we were all wired on caffeine and sleep deprivation, and the scenes had gotten REALLY intense. Not just the characters, but the players started losing their cool when things got weird. By three AM, we had some serious problems. One player was hiding under the bed in the trailer, we all had cammo face paint on, and the crickets were very loud. The scene was right out of Apocalypse Now, we were getting too uptight, and shooting at anything, but were desperately low on ammo. The acting C.O. is whispering to everyone to hold fire, and confirm all targets before firing (we had just shot one of our own team about an hour earlier). Then the sniper player started firing at anything that moved. Not a "I shoot everything that moves" thing, but a "the tree down by the river sways in the breeze, the shadows are looking weird underneath it, could be someone moving from tree to tree" "I shoot"... "someone comes running out of the hut on the far side of the river at the sound of the shot" "I shoot". Then the acting C.O is trying to get the sniper under control, WITHOUT getting shot, and that's when they finally make contact with the Viet Cong. Well, sudenly Shawn jumps up from under the bed, with a marker in hand, is suddenly behind the player playing the sniper, draws a black line across his throat, and then runs away into the night. FOR REAL, NOT IN THE GAME. And everyone goes into full panic, with random gunfire, screaming and all the good stuff that spells the end of a jungle mission. We never played the game again. I'm sure it could never actually compare to playing the games wired up on caffeine with only three hours and change of sleep. The most intense game of my life. Talk about role-playing. I'm just glad Shawn didn't decide to slit my throat instead of Kristin's. The marker was QUITE indelible. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Game-induced psychoses...
Top