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<blockquote data-quote="Raven Crowking" data-source="post: 5121502" data-attributes="member: 18280"><p>I am performing playtesting, so the average number of players at any given game session is from 6 to 8 players.</p><p></p><p>- Games run on Thursday evening, usually from 5-8; sometimes starting as late as 6, and running to as late as 10. </p><p>- Players who were present last week but are absent this week have their characters played by someone designated by the player, or are unavailable. I prefer unavailable if the situation allows it to be so. Characters played by other players earn only 1/2 XP, as though they were henchmen.</p><p>- PCs level when they level.</p><p>- Experience is determined by using XP values for monsters and other challenges, divided by the characters present.</p><p>- The game is only cancelled if fewer than four people can make it, I have a problem attending (I am in Wisconsin this week, for example), in the case of severe weather or illness, or by mutual agreement.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5121502, member: 18280"] I am performing playtesting, so the average number of players at any given game session is from 6 to 8 players. - Games run on Thursday evening, usually from 5-8; sometimes starting as late as 6, and running to as late as 10. - Players who were present last week but are absent this week have their characters played by someone designated by the player, or are unavailable. I prefer unavailable if the situation allows it to be so. Characters played by other players earn only 1/2 XP, as though they were henchmen. - PCs level when they level. - Experience is determined by using XP values for monsters and other challenges, divided by the characters present. - The game is only cancelled if fewer than four people can make it, I have a problem attending (I am in Wisconsin this week, for example), in the case of severe weather or illness, or by mutual agreement. [/QUOTE]
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