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<blockquote data-quote="JediSoth" data-source="post: 5121602" data-attributes="member: 13882"><p>When I had regular game going, I would play every other Saturday evening. I tried to Yahoo Groups to organize the games. To wit, I would</p><p></p><ul> <li data-xf-list-type="ul">Put up a poll to determine where we'd get food up to a week in advance</li> <li data-xf-list-type="ul">Send out a reminder e-mail about the game no less than 4 days prior to the game</li> </ul><p>Some players would RSVP, some wouldn't. Most would eventually vote on the food poll. </p><p></p><p>On the occasions when only one player would vote in the poll, I would assume that to mean that he/she was the only person planning to attend the game that week, and I would cancel the game. If two or more people voted, then I would plan to have the game, though if attendance looked like it was going to be sufficiently low, I would make sure to have some board games handy.</p><p></p><p>For two years, I had trouble getting the same 4-6 people to show up each session, so most of my games were a little light on the continuity. It also made it VERY difficult to have plots that took any given character's background into account. One time in particular, we started following up on a character's background and then he didn't show up for two sessions while the rest of the party followed a plot they didn't have a vested interest in aside from helping their absent friend resolve a personal matter.</p><p></p><p>I set-up in-game reasons for character absences, which worked in most cases. In my Ptolus game, for example, absent characters (providing the session didn't end in the middle of a dungeon crawl or combat) were assumed to be off working their day jobs, doing research or something like that.</p><p></p><p>I plan on keeping the same guidelines for future games</p><p></p><ul> <li data-xf-list-type="ul">gaming every other Saturday evening (I will go to every Saturday if I can get away with it)</li> <li data-xf-list-type="ul">Start time 6:00 with a recommendation to show up at 5:30 to get the BSing out of the way</li> <li data-xf-list-type="ul">A reminder to be sent out by the Tuesday morning prior to the game with expectations of RSVP by everyone</li> <li data-xf-list-type="ul">A suggestion that if they need to bail on the game, or are running late, they let me know before the game starts (people not showing up, and not notifying me was a problem in the past)</li> <li data-xf-list-type="ul">When a player is absent, if their character is in media res at the beginning of the session, the PC will be NPCed for that session. If the previous session ended at an actual good stopping point, the PC will just be absent.</li> </ul><p>The only reasons I would cancel a game are family emergencies (like when my wife died...I canceled that week's game) or illness. If I didn't have time to properly prep, then I would let everyone know that we would play board games or if they insisted, I could improvise a totally sucktastic session. I made every effort to schedule events around my gaming schedule.</p><p></p><p>I won't use Yahoo Groups in the future, though. The site was slow, poorly organized and didn't have many features I want. Obsidian Portal seems to be much better for Campaign tracking, though I haven't explored it enough to know if it can serve as a message board for my group as well.</p></blockquote><p></p>
[QUOTE="JediSoth, post: 5121602, member: 13882"] When I had regular game going, I would play every other Saturday evening. I tried to Yahoo Groups to organize the games. To wit, I would [LIST] [*]Put up a poll to determine where we'd get food up to a week in advance [*]Send out a reminder e-mail about the game no less than 4 days prior to the game [/LIST] Some players would RSVP, some wouldn't. Most would eventually vote on the food poll. On the occasions when only one player would vote in the poll, I would assume that to mean that he/she was the only person planning to attend the game that week, and I would cancel the game. If two or more people voted, then I would plan to have the game, though if attendance looked like it was going to be sufficiently low, I would make sure to have some board games handy. For two years, I had trouble getting the same 4-6 people to show up each session, so most of my games were a little light on the continuity. It also made it VERY difficult to have plots that took any given character's background into account. One time in particular, we started following up on a character's background and then he didn't show up for two sessions while the rest of the party followed a plot they didn't have a vested interest in aside from helping their absent friend resolve a personal matter. I set-up in-game reasons for character absences, which worked in most cases. In my Ptolus game, for example, absent characters (providing the session didn't end in the middle of a dungeon crawl or combat) were assumed to be off working their day jobs, doing research or something like that. I plan on keeping the same guidelines for future games [LIST] [*]gaming every other Saturday evening (I will go to every Saturday if I can get away with it) [*]Start time 6:00 with a recommendation to show up at 5:30 to get the BSing out of the way [*]A reminder to be sent out by the Tuesday morning prior to the game with expectations of RSVP by everyone [*]A suggestion that if they need to bail on the game, or are running late, they let me know before the game starts (people not showing up, and not notifying me was a problem in the past) [*]When a player is absent, if their character is in media res at the beginning of the session, the PC will be NPCed for that session. If the previous session ended at an actual good stopping point, the PC will just be absent. [/LIST] The only reasons I would cancel a game are family emergencies (like when my wife died...I canceled that week's game) or illness. If I didn't have time to properly prep, then I would let everyone know that we would play board games or if they insisted, I could improvise a totally sucktastic session. I made every effort to schedule events around my gaming schedule. I won't use Yahoo Groups in the future, though. The site was slow, poorly organized and didn't have many features I want. Obsidian Portal seems to be much better for Campaign tracking, though I haven't explored it enough to know if it can serve as a message board for my group as well. [/QUOTE]
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