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<blockquote data-quote="tyrlaan" data-source="post: 5122916" data-attributes="member: 20998"><p>All comments are post college since such concerns as "finding time" to game where irrelevant back then <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>When I've DM'ed, it's been exclusively weekend games. They were every other week and even then only when everyone could attend. This didn't work too well. I think maybe one game ran for a year before petering out.</p><p></p><p>I would only cancel a game as a DM when life happened, barring any other scenarios my memory is currently glossing over. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>As a player, I'm in only two games at the moment (need moar arrpeee!!!). One game is bi-weekly on a weeknight and the other is monthly on a weekend.</p><p></p><p>The bi-weekly game is relatively consistent, though lately it's been sort of all over the place. But I need to explain our attendance and scheduling rules for that to make sense. If a player can't make a session and provides adequate advance notice, we try to reschedule to a different night. We will only reschedule if we can get 100% attendance for the reschedule. Otherwise, we just play the regular date without the player. We never play with more than one player missing. Also, if someone is absent the players effectively run the missing player's character for the session. </p><p></p><p>The monthly game is still relatively fresh, but seems pretty consistent. The goal is to play once each month and we establish our game date as early as possible to lock it in. Weekend days are a premium within most of my social circle, so the sooner it's scheduled the better.</p><p></p><p>Regarding missing a session, I generally try to provide as much notice as possible, but obviously there are times you just can't do that. As a rule of thumb, I've got to be fairly sick and/or contagious to bail on a session or out of town for whatever reason. </p><p></p><p>Oddly, I think I'm more "hardcore" about attendance as a player than as a GM. Though as I think about it, my guess is that it's related to what you need to "bring to the table." As a player, all I need is my sheet and my character's personality in my mind. As a GM I need a lot more. And, for example, if I was sick for a week, the chances of being prepared for running a session vs being prepared to play in a session are much slimmer.</p><p></p><p>Also, I am jealous of many of you people who clearly game way more than I do!</p><p></p><p>On a final note, I would also agree with the general sentiment others have regarding your play group. I think expectations need to be discussed and managed. Honestly, the casual player who will skip if something else more interesting comes along wouldn't fit the expectations of any game I'd run or have played in so I'd imagine it's quite possible others in your gaming group might take issue with it.</p></blockquote><p></p>
[QUOTE="tyrlaan, post: 5122916, member: 20998"] All comments are post college since such concerns as "finding time" to game where irrelevant back then :) When I've DM'ed, it's been exclusively weekend games. They were every other week and even then only when everyone could attend. This didn't work too well. I think maybe one game ran for a year before petering out. I would only cancel a game as a DM when life happened, barring any other scenarios my memory is currently glossing over. :p As a player, I'm in only two games at the moment (need moar arrpeee!!!). One game is bi-weekly on a weeknight and the other is monthly on a weekend. The bi-weekly game is relatively consistent, though lately it's been sort of all over the place. But I need to explain our attendance and scheduling rules for that to make sense. If a player can't make a session and provides adequate advance notice, we try to reschedule to a different night. We will only reschedule if we can get 100% attendance for the reschedule. Otherwise, we just play the regular date without the player. We never play with more than one player missing. Also, if someone is absent the players effectively run the missing player's character for the session. The monthly game is still relatively fresh, but seems pretty consistent. The goal is to play once each month and we establish our game date as early as possible to lock it in. Weekend days are a premium within most of my social circle, so the sooner it's scheduled the better. Regarding missing a session, I generally try to provide as much notice as possible, but obviously there are times you just can't do that. As a rule of thumb, I've got to be fairly sick and/or contagious to bail on a session or out of town for whatever reason. Oddly, I think I'm more "hardcore" about attendance as a player than as a GM. Though as I think about it, my guess is that it's related to what you need to "bring to the table." As a player, all I need is my sheet and my character's personality in my mind. As a GM I need a lot more. And, for example, if I was sick for a week, the chances of being prepared for running a session vs being prepared to play in a session are much slimmer. Also, I am jealous of many of you people who clearly game way more than I do! On a final note, I would also agree with the general sentiment others have regarding your play group. I think expectations need to be discussed and managed. Honestly, the casual player who will skip if something else more interesting comes along wouldn't fit the expectations of any game I'd run or have played in so I'd imagine it's quite possible others in your gaming group might take issue with it. [/QUOTE]
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