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<blockquote data-quote="Olaf the Stout" data-source="post: 5124596" data-attributes="member: 13703"><p>Our group plays every fortnight on a Tuesday night from 6pm until about 10-11pm (finishing time varies, sometimes it is later than this but not often). One of other players also runs a fortnightly game on the alternate Tuesday that includes 3 of the players from my game, so there is a large overlap between the two.</p><p></p><p>Since the game has been running in this timeslot for several years now (apart from a switch about a year ago from Wednesday nights to Tuesday nights) all the players know not to organise other things on that night. If a player does have a clash, and they let me know early enough, I try to change the day of the game so that everyone can still attend. Sometimes this has meant changing the game to a different night that week, or even moving the session to the next week if needed (in which case we would effectively have a 2 week break between sessions and then play 2 weeks in a row).</p><p></p><p>Sometimes scheduling conflicts are unavoidable. If I can't change the date of the game, or if a player drops out at late notice we generally still run the game so long as at least 3 of the 5 players can still attend. Otherwise I just cancel the session (something which I think has only happened once or twice in 4 years). 2 of my players have missed about 10 sessions out of 40 (both uni students so clashes with assignments and exams were frequent), the other 3 players have missed less than 5 sessions each.</p><p></p><p>The missing players' PC's are run by one of the other players for that week. Missing players' PC's only receive 2/3 of the normal amount of XP for the session. Players running other players PC's get a 5% bonus to XP for the session.</p><p></p><p>I have found this system works very well for my group. It rewards the players that show up each week while, at the same time, not imposing too large a penalty on players that are unable to attend some sessions. And by having missing players' PC's run by other players it means I don't have to rejig any encounters for that session.</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 5124596, member: 13703"] Our group plays every fortnight on a Tuesday night from 6pm until about 10-11pm (finishing time varies, sometimes it is later than this but not often). One of other players also runs a fortnightly game on the alternate Tuesday that includes 3 of the players from my game, so there is a large overlap between the two. Since the game has been running in this timeslot for several years now (apart from a switch about a year ago from Wednesday nights to Tuesday nights) all the players know not to organise other things on that night. If a player does have a clash, and they let me know early enough, I try to change the day of the game so that everyone can still attend. Sometimes this has meant changing the game to a different night that week, or even moving the session to the next week if needed (in which case we would effectively have a 2 week break between sessions and then play 2 weeks in a row). Sometimes scheduling conflicts are unavoidable. If I can't change the date of the game, or if a player drops out at late notice we generally still run the game so long as at least 3 of the 5 players can still attend. Otherwise I just cancel the session (something which I think has only happened once or twice in 4 years). 2 of my players have missed about 10 sessions out of 40 (both uni students so clashes with assignments and exams were frequent), the other 3 players have missed less than 5 sessions each. The missing players' PC's are run by one of the other players for that week. Missing players' PC's only receive 2/3 of the normal amount of XP for the session. Players running other players PC's get a 5% bonus to XP for the session. I have found this system works very well for my group. It rewards the players that show up each week while, at the same time, not imposing too large a penalty on players that are unable to attend some sessions. And by having missing players' PC's run by other players it means I don't have to rejig any encounters for that session. Olaf the Stout [/QUOTE]
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