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Game Masters: Shooting Your Own Campaign in the Foot
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<blockquote data-quote="MGibster" data-source="post: 8073376" data-attributes="member: 4534"><p>We often hear stories about some of the interesting choices made by PCs which makes the game go in an unexpected direction. But sometimes game masters make choices that end up taking their campaign in unexpected places. For example, giving your D&D group a Deck of Many Things to play with. </p><p></p><p>A few years back, I made a grave miscalculation regarding what I expected a PC to do and it changed the course of the campaign. I was running Deadlands: Hell on Earth (post-apocalypse United States), and the players were based out of Junktown (formerly Salt Lake City). There was a very wealthy well loved man who kind of took the PCs under his wing providing them with jobs and handsomely rewarding them for it. One of my PCs was a mafia hit man before the bombs fell, and some of his old contacts reached out to him about assassinating this nice guy. </p><p></p><p>What I expected to happen: The PC agrees to the job, but tells the rest of the group and tries to find out who is ordering the hit. </p><p></p><p>What happened: The PC took the money and murdered the nice guy. He became a fugitive and was hunted down by his former party members. This nice guy was vital to the success of the city and his lack of presence contributed to the destruction of the city at the end of the campaign. </p><p></p><p>I'll own that one. I messed up with that. Anyone else?</p></blockquote><p></p>
[QUOTE="MGibster, post: 8073376, member: 4534"] We often hear stories about some of the interesting choices made by PCs which makes the game go in an unexpected direction. But sometimes game masters make choices that end up taking their campaign in unexpected places. For example, giving your D&D group a Deck of Many Things to play with. A few years back, I made a grave miscalculation regarding what I expected a PC to do and it changed the course of the campaign. I was running Deadlands: Hell on Earth (post-apocalypse United States), and the players were based out of Junktown (formerly Salt Lake City). There was a very wealthy well loved man who kind of took the PCs under his wing providing them with jobs and handsomely rewarding them for it. One of my PCs was a mafia hit man before the bombs fell, and some of his old contacts reached out to him about assassinating this nice guy. What I expected to happen: The PC agrees to the job, but tells the rest of the group and tries to find out who is ordering the hit. What happened: The PC took the money and murdered the nice guy. He became a fugitive and was hunted down by his former party members. This nice guy was vital to the success of the city and his lack of presence contributed to the destruction of the city at the end of the campaign. I'll own that one. I messed up with that. Anyone else? [/QUOTE]
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