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Game Mecahnics Versus Role Playing Focus
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<blockquote data-quote="xechnao" data-source="post: 4678819" data-attributes="member: 58105"><p>There is a review at rpg.net of a game named <a href="http://www.rpg.net/reviews/archive/14/14063.phtml" target="_blank">Barbarians of Lemuria</a>. Some highlights of the review:</p><p></p><p>"<strong>Character Generation:</strong> One of BoL's high points is the fast and simple character generation, which creates highly competent heroes on the fly. </p><p> Players distribute 4 points between the 4 main attributes (Strength, Agility, Mind and Appeal), with +0 representing the human average; no starting attribute may be set higher than +3, though. Another 4 points are then distributed between the combat abilities (Brawl, Melee, Ranged and Defence). After that, you select 4 careers from the list provided in the book. Careers are used as skill packages; a hero with the mercenary career can do all the things expected from a mercenary. The list covers the classics (barbarian, thief, mercenary), as well as some more exotic picks (like farmer, sorcerer or torturer). After picking your careers, you distribute another 4 points among them, just like before.</p><p> Having finished that, you select your place of origin and grab one of the traits (advantages, basically) associated with it. </p><p> You may select more than one, but then you'll have to pick a flaw (disadvantage) as well, or start with less hero points. Some careers (alchemists and sorcerers) require you to take flaws, too.</p><p> Finally, we calculate our hitpoints (10 plus your strength rating), our arcane might (in case we're sorcerers), grab a weapon or two and some armour, and then we're off. The whole process rarely takes longer than 15 minutes; in fact, the hardest part for me was coming up with a suitably heroic name."</p><p></p><p></p><p>....</p><p></p><p></p><p>"There is no equipment list in BoL, where such illustrious things like “Clothing, poor” or “Bread, moldy” are to be found. Your hero is assumed to either possess all the things he requires for his adventures, or is able to get hold of them in short order, one way or another. A roll on a suitable career or the expenditure of a hero point will usually suffice to get what you want. </p><p> There is a rather generic table of weapons and armour, since those need values to function properly. As a rule of fist, a normal weapon will do 1D6 of damage (plus your strenght rating), with two-handed weapons adding another 2 points to that."</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>So, is this what you seek?</p></blockquote><p></p>
[QUOTE="xechnao, post: 4678819, member: 58105"] There is a review at rpg.net of a game named [URL="http://www.rpg.net/reviews/archive/14/14063.phtml"]Barbarians of Lemuria[/URL]. Some highlights of the review: "[B]Character Generation:[/B] One of BoL's high points is the fast and simple character generation, which creates highly competent heroes on the fly. Players distribute 4 points between the 4 main attributes (Strength, Agility, Mind and Appeal), with +0 representing the human average; no starting attribute may be set higher than +3, though. Another 4 points are then distributed between the combat abilities (Brawl, Melee, Ranged and Defence). After that, you select 4 careers from the list provided in the book. Careers are used as skill packages; a hero with the mercenary career can do all the things expected from a mercenary. The list covers the classics (barbarian, thief, mercenary), as well as some more exotic picks (like farmer, sorcerer or torturer). After picking your careers, you distribute another 4 points among them, just like before. Having finished that, you select your place of origin and grab one of the traits (advantages, basically) associated with it. You may select more than one, but then you'll have to pick a flaw (disadvantage) as well, or start with less hero points. Some careers (alchemists and sorcerers) require you to take flaws, too. Finally, we calculate our hitpoints (10 plus your strength rating), our arcane might (in case we're sorcerers), grab a weapon or two and some armour, and then we're off. The whole process rarely takes longer than 15 minutes; in fact, the hardest part for me was coming up with a suitably heroic name." .... "There is no equipment list in BoL, where such illustrious things like “Clothing, poor” or “Bread, moldy” are to be found. Your hero is assumed to either possess all the things he requires for his adventures, or is able to get hold of them in short order, one way or another. A roll on a suitable career or the expenditure of a hero point will usually suffice to get what you want. There is a rather generic table of weapons and armour, since those need values to function properly. As a rule of fist, a normal weapon will do 1D6 of damage (plus your strenght rating), with two-handed weapons adding another 2 points to that." So, is this what you seek? [/QUOTE]
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