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General Tabletop Discussion
*TTRPGs General
Game Mecahnics Versus Role Playing Focus
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<blockquote data-quote="Burrito Al Pastor" data-source="post: 4678946" data-attributes="member: 27303"><p>There's never been any kind of direct relationship between mechanics and roleplaying. There's noting in either to hinder the other. (Well, sometimes mechanics can get in the way of roleplaying a bit, but that's not a terribly common issue and tends to be easily circumvented.)</p><p></p><p>The difference is in what you expect in terms of roleplaying.</p><p></p><p>The way I see it, roleplaying and mechanics are the two major areas in which RPGs are an appealing hobby to most gamers. How much you want either is completely independent of the other; you can be 85% interested in roleplaying and 60% interested in mechanics. They aren't a dichotomy.</p><p></p><p>However, the players always control the amount of roleplaying they're doing, but the system determines the amount of mechanics they're using.</p><p></p><p>We can then divide players into three categories. Those with a high interest in RP and a low interest in mechanics, those with a high interest in mechanics and a low interest in RP, and those with a high interest in both. (If they have a low interest in both, they probably aren't a gamer.)</p><p></p><p>People with a heavy interest in mechanics will migrate to mechanics-heavy systems like Dungeons and Dragons, regardless of how much they want to roleplay. They can bring their own RP to the table.</p><p></p><p>This is what is happening here. Somebody who likes both mechanics and roleplaying can't understand why the people who are playing for the mechanics don't have an interest in writing a character background or whatever. Is the mechanics the whole of the character? Yes, it is. For them.</p><p></p><p>What's wrong with that?</p><p></p><p>If they're playing the game in a way that they're having fun, they're doing it right, and they are unimpeachable. Their absence of interest in character development shouldn't impact your ability to RP, and if it does, then you're simply a mismatched group.</p></blockquote><p></p>
[QUOTE="Burrito Al Pastor, post: 4678946, member: 27303"] There's never been any kind of direct relationship between mechanics and roleplaying. There's noting in either to hinder the other. (Well, sometimes mechanics can get in the way of roleplaying a bit, but that's not a terribly common issue and tends to be easily circumvented.) The difference is in what you expect in terms of roleplaying. The way I see it, roleplaying and mechanics are the two major areas in which RPGs are an appealing hobby to most gamers. How much you want either is completely independent of the other; you can be 85% interested in roleplaying and 60% interested in mechanics. They aren't a dichotomy. However, the players always control the amount of roleplaying they're doing, but the system determines the amount of mechanics they're using. We can then divide players into three categories. Those with a high interest in RP and a low interest in mechanics, those with a high interest in mechanics and a low interest in RP, and those with a high interest in both. (If they have a low interest in both, they probably aren't a gamer.) People with a heavy interest in mechanics will migrate to mechanics-heavy systems like Dungeons and Dragons, regardless of how much they want to roleplay. They can bring their own RP to the table. This is what is happening here. Somebody who likes both mechanics and roleplaying can't understand why the people who are playing for the mechanics don't have an interest in writing a character background or whatever. Is the mechanics the whole of the character? Yes, it is. For them. What's wrong with that? If they're playing the game in a way that they're having fun, they're doing it right, and they are unimpeachable. Their absence of interest in character development shouldn't impact your ability to RP, and if it does, then you're simply a mismatched group. [/QUOTE]
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