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Game Mecahnics Versus Role Playing Focus
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<blockquote data-quote="ExploderWizard" data-source="post: 4679659" data-attributes="member: 66434"><p>At the beginning of a campaign, how do you know that you will be playing this one person for months or years? Characters can die and new ones can join the party.</p><p> </p><p> </p><p>Unless a PC enjoys plot protection from death, the odds are its going to happen sooner or later. Adventuring is dangerous work. Paranoia of this kind is senseless. If the DM is a habitual PC killer then he/she will be without players soon enough. Agonizing over every build element in some kind of attempt to make the character "death proof" is kind of silly. Either the DM has it in for your character and will kill him if he/she wants , or the character enjoys some sort of plot protection and won't die anyway. </p><p> </p><p>From the character's point of view it stinks to die at any time.A character dying in the heat of the action doesn't mean the player "failed" him. Bad things happen to good adventurers. .</p><p> </p><p>Lets look at the example Joe G. gave us. Here we have a player who is so obsessed with optimization that he won't create a character and participate in what might be a great game because the options for building the most mathematically advantageous character are not being used by the DM at this time. That mentality makes me wonder if certain players shouldn't just stick to wargames. <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4679659, member: 66434"] At the beginning of a campaign, how do you know that you will be playing this one person for months or years? Characters can die and new ones can join the party. Unless a PC enjoys plot protection from death, the odds are its going to happen sooner or later. Adventuring is dangerous work. Paranoia of this kind is senseless. If the DM is a habitual PC killer then he/she will be without players soon enough. Agonizing over every build element in some kind of attempt to make the character "death proof" is kind of silly. Either the DM has it in for your character and will kill him if he/she wants , or the character enjoys some sort of plot protection and won't die anyway. From the character's point of view it stinks to die at any time.A character dying in the heat of the action doesn't mean the player "failed" him. Bad things happen to good adventurers. . Lets look at the example Joe G. gave us. Here we have a player who is so obsessed with optimization that he won't create a character and participate in what might be a great game because the options for building the most mathematically advantageous character are not being used by the DM at this time. That mentality makes me wonder if certain players shouldn't just stick to wargames. :hmm: [/QUOTE]
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