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Game Mecahnics Versus Role Playing Focus
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<blockquote data-quote="ExploderWizard" data-source="post: 4680082" data-attributes="member: 66434"><p>If the DM is running the game as a referee as intended there won't be a favored choice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>Sure, the less defined method of resolution requires a fair and skilled judge. The flipside of the more mechanistic approach is that the design lends itself more easily to the idea of the DM slipping into an adversarial role whereby the DM tries to "defeat" the PCs using the well established rules. Since the DM has more knowledge of the PC capabilities and virtually unlimited resources there is no such thing as a "fair" fight in the first place. This is why the whole "Mother may I" bit falls apart. The actual in game events that lead to this reasoning are the results of players not accepting the DM judgement calls and DMs who fail to listen to the input of players about the basis of such calls. </p><p> </p><p>No matter how detailed and inclusive a rules system, a poor DM will turn it into a bad game. New DMs will make mistakes but pre-writing rules for things that would be better left to judgements doesn't do the new DM any favors in the long run.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4680082, member: 66434"] If the DM is running the game as a referee as intended there won't be a favored choice. ;) Sure, the less defined method of resolution requires a fair and skilled judge. The flipside of the more mechanistic approach is that the design lends itself more easily to the idea of the DM slipping into an adversarial role whereby the DM tries to "defeat" the PCs using the well established rules. Since the DM has more knowledge of the PC capabilities and virtually unlimited resources there is no such thing as a "fair" fight in the first place. This is why the whole "Mother may I" bit falls apart. The actual in game events that lead to this reasoning are the results of players not accepting the DM judgement calls and DMs who fail to listen to the input of players about the basis of such calls. No matter how detailed and inclusive a rules system, a poor DM will turn it into a bad game. New DMs will make mistakes but pre-writing rules for things that would be better left to judgements doesn't do the new DM any favors in the long run. [/QUOTE]
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