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General Tabletop Discussion
*TTRPGs General
Game Mecahnics Versus Role Playing Focus
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<blockquote data-quote="jbear" data-source="post: 4680686" data-attributes="member: 75065"><p>To the OP</p><p>I think the player dropping was best for both you and him.</p><p> </p><p>I'm playing with all new players pretty much so no one has come to the table with pre-conceived conceptions and noone knows the rules well enough to have any problems with power gaming</p><p> </p><p>What I do notice is that some players LOVE the roleplaying, others just freeze when put on the spot until it comes time to draw swords and their characters fearlessly wade into battle.</p><p> </p><p>I enjoy both dynamics. One helps the game move along when it reaches a null point or fear of the shadows strangles the roleplayers actions, and the other adds the spices to the dice rolling.</p><p> </p><p>So I encourage and reward both as best I can. I try and encourage roleplay with mechanical rewards. "Nice I like it, +2 on your Diplomacy check". And when too much talk has bogged down the flow of the game then I find an appropriate way to move the action along. Often a good solution is to asked the bored hack and slashers what they do... and suddenly its all on!</p><p> </p><p>As everyone was new to the game I created 20 characters and everyone chose the one they liked the sound of without looking at its mechanical capabilities at all.</p><p> </p><p>I made each of them a back story which they may or may not develop as they see fit. It's in their hands. I have placed some hooks into their past along the way, who knows where that will take us if they follow them up, but I think its important they feel they make important decisions in a world that they can choose to go in any direction.</p><p> </p><p>Actually, the first background story hook I will throw in their path is from the past of the player that seems most lost when it comes to roleplaying, or imagining what to do out of combat. I wonder if this will draw him deeper into the game or not. Time will tell.</p><p> </p><p>In short, good luck finding gamers with the style you enjoy DMing. I think its important for everyone. If you're not enjoying it as DM, how will anyone else be able to. From my own experiences to date I haven't found 4e limiting to role play in anyway. But I've got some great players in my group, which I think is pretty darn important!</p></blockquote><p></p>
[QUOTE="jbear, post: 4680686, member: 75065"] To the OP I think the player dropping was best for both you and him. I'm playing with all new players pretty much so no one has come to the table with pre-conceived conceptions and noone knows the rules well enough to have any problems with power gaming What I do notice is that some players LOVE the roleplaying, others just freeze when put on the spot until it comes time to draw swords and their characters fearlessly wade into battle. I enjoy both dynamics. One helps the game move along when it reaches a null point or fear of the shadows strangles the roleplayers actions, and the other adds the spices to the dice rolling. So I encourage and reward both as best I can. I try and encourage roleplay with mechanical rewards. "Nice I like it, +2 on your Diplomacy check". And when too much talk has bogged down the flow of the game then I find an appropriate way to move the action along. Often a good solution is to asked the bored hack and slashers what they do... and suddenly its all on! As everyone was new to the game I created 20 characters and everyone chose the one they liked the sound of without looking at its mechanical capabilities at all. I made each of them a back story which they may or may not develop as they see fit. It's in their hands. I have placed some hooks into their past along the way, who knows where that will take us if they follow them up, but I think its important they feel they make important decisions in a world that they can choose to go in any direction. Actually, the first background story hook I will throw in their path is from the past of the player that seems most lost when it comes to roleplaying, or imagining what to do out of combat. I wonder if this will draw him deeper into the game or not. Time will tell. In short, good luck finding gamers with the style you enjoy DMing. I think its important for everyone. If you're not enjoying it as DM, how will anyone else be able to. From my own experiences to date I haven't found 4e limiting to role play in anyway. But I've got some great players in my group, which I think is pretty darn important! [/QUOTE]
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