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General Tabletop Discussion
*TTRPGs General
Game Mecahnics Versus Role Playing Focus
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<blockquote data-quote="Spatula" data-source="post: 4680888" data-attributes="member: 2198"><p>The rigorous rules approach has its own downsides, too - I'm not advocating one over the other. And I think one of the problems in the old days was that there was no good DM advice. 1e holds a bit of a DM-vs-player stance, and I think some new DMs picked up on that but ultimately missed the point by taking it to extremes. This resulted in bad DMing, arguments at the table, and disgruntled players. But there was no guide to being a good DM at the time, nor any guidance at all on how to adjucate situations not covered by the rules.</p><p></p><p>Take a look at the 1e PHB. It's <em>overwhelmingly</em> concerned with the mechanics. Seriously, the rules & options for constructing a character are 99% of the book, with about a page and a half describing what a RPG is (and a page in the back for a summary of the cosmology). Somehow we muddled through.</p><p></p><p>I think the kids are alright.</p></blockquote><p></p>
[QUOTE="Spatula, post: 4680888, member: 2198"] The rigorous rules approach has its own downsides, too - I'm not advocating one over the other. And I think one of the problems in the old days was that there was no good DM advice. 1e holds a bit of a DM-vs-player stance, and I think some new DMs picked up on that but ultimately missed the point by taking it to extremes. This resulted in bad DMing, arguments at the table, and disgruntled players. But there was no guide to being a good DM at the time, nor any guidance at all on how to adjucate situations not covered by the rules. Take a look at the 1e PHB. It's [i]overwhelmingly[/i] concerned with the mechanics. Seriously, the rules & options for constructing a character are 99% of the book, with about a page and a half describing what a RPG is (and a page in the back for a summary of the cosmology). Somehow we muddled through. I think the kids are alright. [/QUOTE]
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