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General Tabletop Discussion
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Game Mecahnics Versus Role Playing Focus
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<blockquote data-quote="Burrito Al Pastor" data-source="post: 4681105" data-attributes="member: 27303"><p>This. People complain about concepts like "game balance" a lot, but I think they usually fail to realize that this is exactly why "game balance" exists, and in many regards 4e is the most balanced D&D ever. Your class and ability scores are just about the only things you cannot change about your character at a later time, which means that if your class is balanced (and they all are, pretty much) and your stats are appropriate for your class (which they will be if you have a theorycrafting DM like me), you cannot irreversibly become dead weight.</p><p></p><p>I once had a character who I created in theory and then implemented in mechanics. Because of this, he was a bard. This story ends with him having no ability whatsoever to take any actions in combat aside from throwing daggers. He was subsequently retired to NPC status.</p><p></p><p>Having one deadweight character is a drag for that player, but having two can be a drag for the whole party. Of course, not even one player shouldn't be stuck with a deadweight character.</p><p></p><p></p><p>As far as gaming losing its "soul", Robin Laws noted that when an RPG is over its page count (and it will be), the chapters on how to run a game are the first things to be cut.</p></blockquote><p></p>
[QUOTE="Burrito Al Pastor, post: 4681105, member: 27303"] This. People complain about concepts like "game balance" a lot, but I think they usually fail to realize that this is exactly why "game balance" exists, and in many regards 4e is the most balanced D&D ever. Your class and ability scores are just about the only things you cannot change about your character at a later time, which means that if your class is balanced (and they all are, pretty much) and your stats are appropriate for your class (which they will be if you have a theorycrafting DM like me), you cannot irreversibly become dead weight. I once had a character who I created in theory and then implemented in mechanics. Because of this, he was a bard. This story ends with him having no ability whatsoever to take any actions in combat aside from throwing daggers. He was subsequently retired to NPC status. Having one deadweight character is a drag for that player, but having two can be a drag for the whole party. Of course, not even one player shouldn't be stuck with a deadweight character. As far as gaming losing its "soul", Robin Laws noted that when an RPG is over its page count (and it will be), the chapters on how to run a game are the first things to be cut. [/QUOTE]
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