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<blockquote data-quote="pming" data-source="post: 7738780" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>Ok, lets look at it this way. Lets replace "Diplomacy" with "Dex Save". And rather than an NPC trying to influence the PC, it's this: "You round the passageway and see a room with a corridor on the opposite side. The room is 50' x 50', with a 5' high ceiling. The floor is probably 5' below the corridors...it is also filled with thousands of sharp, stone, metal and wood spikes. Crossing the room looks painful.You will take...[rolls 6d6], wow, only 18 points of damage, half if you make a Dex save". Now, the player looks at his PC and sees 29hp left...no chance of death.</p><p></p><p>The question now becomes...does the Player RP his character as in "Huh. Whatever. It can't kill me. I jump down and walk across". Or, does the Player RP his character as "Damn. We can't go through here. Not without almost dieing. We should try and find another way across or a different passage". Lastly, the Player could RP his character in the middle... "This is going to hurt, but we have to do it! The merchants family is being held by cannibal sub-halflings and every second counts. Get the healing spells ready!".</p><p></p><p>An NPC making a good Diplomacy check should have the same 'weight' on a Player RP'ing his character as any other situation...from a RP point of view. The PLAYER knows the NPC made a good roll, so it is up to the PLAYER to RP as he sees fit. A Player that knows that a trap will not do enough damage to kill them should still RP from the PC's perception; that of seeing a trap that is going to hurt him a lot, possibly kill him (the PC doesn't have any real idea of 'hit points', just like he doesn't have any concept of 'npcs'). My point was that the Player can and should RP his character from the RP perspective. If the group doesn't really do much RP'ing and mostly plays the game as a sort of "combat and story simulator", that's a different kettle of kippers.</p><p></p><p>Hopefully this explains my stance on "good RP'ing" during a game session...at least "good" from how my group and I see it at any rate.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7738780, member: 45197"] Hiya! Ok, lets look at it this way. Lets replace "Diplomacy" with "Dex Save". And rather than an NPC trying to influence the PC, it's this: "You round the passageway and see a room with a corridor on the opposite side. The room is 50' x 50', with a 5' high ceiling. The floor is probably 5' below the corridors...it is also filled with thousands of sharp, stone, metal and wood spikes. Crossing the room looks painful.You will take...[rolls 6d6], wow, only 18 points of damage, half if you make a Dex save". Now, the player looks at his PC and sees 29hp left...no chance of death. The question now becomes...does the Player RP his character as in "Huh. Whatever. It can't kill me. I jump down and walk across". Or, does the Player RP his character as "Damn. We can't go through here. Not without almost dieing. We should try and find another way across or a different passage". Lastly, the Player could RP his character in the middle... "This is going to hurt, but we have to do it! The merchants family is being held by cannibal sub-halflings and every second counts. Get the healing spells ready!". An NPC making a good Diplomacy check should have the same 'weight' on a Player RP'ing his character as any other situation...from a RP point of view. The PLAYER knows the NPC made a good roll, so it is up to the PLAYER to RP as he sees fit. A Player that knows that a trap will not do enough damage to kill them should still RP from the PC's perception; that of seeing a trap that is going to hurt him a lot, possibly kill him (the PC doesn't have any real idea of 'hit points', just like he doesn't have any concept of 'npcs'). My point was that the Player can and should RP his character from the RP perspective. If the group doesn't really do much RP'ing and mostly plays the game as a sort of "combat and story simulator", that's a different kettle of kippers. Hopefully this explains my stance on "good RP'ing" during a game session...at least "good" from how my group and I see it at any rate. ^_^ Paul L. Ming [/QUOTE]
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