Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Game Mechanics And Player Agency
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaculata" data-source="post: 7738855" data-attributes="member: 6801286"><p>I don't think that is a valid comparison. Dex saves are generally used to resolve your nimbleness or reflexes for something. Whereas Diplomacy is all about influencing other characters. Player agency is never a concern when it comes to the rules deciding if you get hit by something or not, or how well you perform a certain skill. But it is when it comes to charisma based skills.</p><p></p><p>I get what you are trying to say though.</p><p></p><p></p><p></p><p>I don't think any of these choices is inherently wrong. They are merely different approaches to playing the game.</p><p></p><p></p><p></p><p>But it's still up to the player to decide how his character responds. There's no wrong way to react here. He can have his character be convinced by the successful Diplomacy roll that the npc made, or he can ignore it. That's up to the player to decide.</p><p></p><p></p><p></p><p></p><p>I don't think a player is obligated to do this at all. In fact, on many occasions my players have pondered whether they should take a certain spell into the upcoming battle, because their character may not have a reason to think the spell would be necessary. And that is always the moment where I as a DM remind them that it is still a game, and they can make what ever choice (good or bad) as they see fit. They can think as their characters, but they can also think as players. Neither is wrong.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7738855, member: 6801286"] I don't think that is a valid comparison. Dex saves are generally used to resolve your nimbleness or reflexes for something. Whereas Diplomacy is all about influencing other characters. Player agency is never a concern when it comes to the rules deciding if you get hit by something or not, or how well you perform a certain skill. But it is when it comes to charisma based skills. I get what you are trying to say though. I don't think any of these choices is inherently wrong. They are merely different approaches to playing the game. But it's still up to the player to decide how his character responds. There's no wrong way to react here. He can have his character be convinced by the successful Diplomacy roll that the npc made, or he can ignore it. That's up to the player to decide. I don't think a player is obligated to do this at all. In fact, on many occasions my players have pondered whether they should take a certain spell into the upcoming battle, because their character may not have a reason to think the spell would be necessary. And that is always the moment where I as a DM remind them that it is still a game, and they can make what ever choice (good or bad) as they see fit. They can think as their characters, but they can also think as players. Neither is wrong. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Game Mechanics And Player Agency
Top