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<blockquote data-quote="superstition" data-source="post: 7739112" data-attributes="member: 32866"><p>How's this for a scenario?</p><p></p><p>1) GM creates NPC that is a higher level but only with mental stats, but physical ones</p><p></p><p>2) GM attempts to use persuasion or deception on PC, using the basic rules that exist in the core book</p><p></p><p>3) player whines, lectures about correct GM etiquette, then threatens mutiny if the GM doesn't cave</p><p></p><p>4) player's mutiny destroys the plot hook, wasting hours of detailed prep</p><p></p><p>5) GM tries to wing much of the rest of session but is mentally fatigued from all the prep work... barely manages</p><p></p><p>6) Rules lawyer at the table is emboldened by the mutiny and starts questioning correct rulings</p><p></p><p>7) player then tells his/her friends that the GM is an incompetent beginner who doesn't cater to the preferences of the player</p><p></p><p>8) (GM had designed an entire area to mainly cater to that player but the plot hook was needed to get there)</p><p></p><p>9) player and friends tell the GM later that the campaign wasn't authentic to the franchise</p><p></p><p>10) same player has history of GMing without having done any prep work — tells people to leaf through the books or abandons the session to sleep</p><p></p><p>11) forum-goers tell the GM that it was bad design because it used a plot hook that relied on the core rules being taken seriously</p></blockquote><p></p>
[QUOTE="superstition, post: 7739112, member: 32866"] How's this for a scenario? 1) GM creates NPC that is a higher level but only with mental stats, but physical ones 2) GM attempts to use persuasion or deception on PC, using the basic rules that exist in the core book 3) player whines, lectures about correct GM etiquette, then threatens mutiny if the GM doesn't cave 4) player's mutiny destroys the plot hook, wasting hours of detailed prep 5) GM tries to wing much of the rest of session but is mentally fatigued from all the prep work... barely manages 6) Rules lawyer at the table is emboldened by the mutiny and starts questioning correct rulings 7) player then tells his/her friends that the GM is an incompetent beginner who doesn't cater to the preferences of the player 8) (GM had designed an entire area to mainly cater to that player but the plot hook was needed to get there) 9) player and friends tell the GM later that the campaign wasn't authentic to the franchise 10) same player has history of GMing without having done any prep work — tells people to leaf through the books or abandons the session to sleep 11) forum-goers tell the GM that it was bad design because it used a plot hook that relied on the core rules being taken seriously [/QUOTE]
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