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<blockquote data-quote="Guest 6801328" data-source="post: 7741423"><p>Oh, hey...I've been summoned! </p><p></p><p>Assuming you genuinely are interested in this apparent paradox, and not merely soapboxing, here's my view...</p><p></p><p>When the 'Charm Person' gets cast (and my character fails his/her saving throw) my character has effectively been hijacked for the duration of the spell. Maybe I still get to control the character (that varies by table) but it's no longer "my" character. And that's ok, for the same reason that it's ok when I don't get to control my character when he drops to zero HP: there is a rule for what happens in that situation.</p><p></p><p>But the "Persuasion" skill is not a Charm Person spell. When you roll a modified 35 on your Persuasion skill it doesn't mean you have persuaded anybody, it means you were persuasive. See the difference? Your skill success says something about you not about me. My reaction to your silver tongue, on the other hand, is entirely up to me.</p><p></p><p>Now, as to the question about roleplaying...</p><p></p><p>When my character drops to zero HP and so I stop taking actions, am I roleplaying, or simply playing by the rules?</p><p></p><p>Similarly, when I fail my saving throw vs. Charm and follow the instructions of the caster, am I roleplaying or simply playing by the rules?</p><p></p><p>In both cases, I would argue that's not roleplaying. Or at least, not very interesting roleplaying.</p><p></p><p>So if your high Cha NPC rolls a 20 on Persuasion and anything other than being persuaded is frowned upon at the table, is it roleplaying if I agree to be persuaded? I thinketh not.</p><p></p><p>I will simultaneously agree that it is also un-good roleplaying to completely ignore the Persuade success as a matter of policy, or because in this case I don't like the implications. But the Persuade success is really just an environmental cue to guide my roleplaying, just as much as the description of a delicious meal would be. (How ridiculous would it be if a DM said, "The cooking is delicious and you all find it very enjoyable. Please roleplay that.") I am free to interpret those cues however I want, hopefully in a way that adds depth to the character concept I have been exploring and expanding upon.</p><p></p><p>Then, if my interpretations consistently clash with your sense of roleplaying aesthetics, we will figure that out and maybe stop playing at the same table.</p><p></p><p>Uh-oh, duration on that summoning spell is expiring....</p><p></p><p>POOF!</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7741423"] Oh, hey...I've been summoned! Assuming you genuinely are interested in this apparent paradox, and not merely soapboxing, here's my view... When the 'Charm Person' gets cast (and my character fails his/her saving throw) my character has effectively been hijacked for the duration of the spell. Maybe I still get to control the character (that varies by table) but it's no longer "my" character. And that's ok, for the same reason that it's ok when I don't get to control my character when he drops to zero HP: there is a rule for what happens in that situation. But the "Persuasion" skill is not a Charm Person spell. When you roll a modified 35 on your Persuasion skill it doesn't mean you have persuaded anybody, it means you were persuasive. See the difference? Your skill success says something about you not about me. My reaction to your silver tongue, on the other hand, is entirely up to me. Now, as to the question about roleplaying... When my character drops to zero HP and so I stop taking actions, am I roleplaying, or simply playing by the rules? Similarly, when I fail my saving throw vs. Charm and follow the instructions of the caster, am I roleplaying or simply playing by the rules? In both cases, I would argue that's not roleplaying. Or at least, not very interesting roleplaying. So if your high Cha NPC rolls a 20 on Persuasion and anything other than being persuaded is frowned upon at the table, is it roleplaying if I agree to be persuaded? I thinketh not. I will simultaneously agree that it is also un-good roleplaying to completely ignore the Persuade success as a matter of policy, or because in this case I don't like the implications. But the Persuade success is really just an environmental cue to guide my roleplaying, just as much as the description of a delicious meal would be. (How ridiculous would it be if a DM said, "The cooking is delicious and you all find it very enjoyable. Please roleplay that.") I am free to interpret those cues however I want, hopefully in a way that adds depth to the character concept I have been exploring and expanding upon. Then, if my interpretations consistently clash with your sense of roleplaying aesthetics, we will figure that out and maybe stop playing at the same table. Uh-oh, duration on that summoning spell is expiring.... POOF! [/QUOTE]
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