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<blockquote data-quote="5ekyu" data-source="post: 7742013" data-attributes="member: 6919838"><p>First, nat 20 on skill checks are not auto suuccess or crits in alk systems like hit!attacks are. 5e already makes them differently.</p><p></p><p>Second, if the game rules allowed npcs aka gm to roll persuasion to force us to take actions thru social skills on a natural 20, essentially handing every tom dick and harry control over our players... Thats not a setting system game i would go for at the start.</p><p></p><p>Third, if the system (as 5e and many) defined different impacts for social vs npc vs pc and the gm changed it on the fly, i would thank them for their time and leave.</p><p></p><p>Always amazed at how popular it is for gms to find more and more ways they need to control player characters.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7742013, member: 6919838"] First, nat 20 on skill checks are not auto suuccess or crits in alk systems like hit!attacks are. 5e already makes them differently. Second, if the game rules allowed npcs aka gm to roll persuasion to force us to take actions thru social skills on a natural 20, essentially handing every tom dick and harry control over our players... Thats not a setting system game i would go for at the start. Third, if the system (as 5e and many) defined different impacts for social vs npc vs pc and the gm changed it on the fly, i would thank them for their time and leave. Always amazed at how popular it is for gms to find more and more ways they need to control player characters. [/QUOTE]
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