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<blockquote data-quote="Guest 6801328" data-source="post: 7742061"><p>I understand (and agree with) the narrative goal, but not how that bears on this discussion or how it would unfold mechanically. Do you mean the character sneaking and an NPC failing to detect him, or an NPC sneaking around and a character failing to detect him? Is this pure narrative frosting, or an actual mechanic? (The difference between, "Nope, you don't hear anything but the wind" and "The guard stops and listens, but then you hear him mutter something about raccoons.")</p><p></p><p>An illustrative example would be great?</p><p></p><p>Perhaps a mechanic like Lucky, where a player gets to re-roll a failed check?</p><p></p><p>It also calls to mind roll-then-narrate: maybe you just barely fail a Perception test, even though you suspect something is up (because the DM asked for a check, after all) so you narrate "I thought I heard something, but it's probably just raccoons."</p><p></p><p>Am I missing your point entirely? Curious.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7742061"] I understand (and agree with) the narrative goal, but not how that bears on this discussion or how it would unfold mechanically. Do you mean the character sneaking and an NPC failing to detect him, or an NPC sneaking around and a character failing to detect him? Is this pure narrative frosting, or an actual mechanic? (The difference between, "Nope, you don't hear anything but the wind" and "The guard stops and listens, but then you hear him mutter something about raccoons.") An illustrative example would be great? Perhaps a mechanic like Lucky, where a player gets to re-roll a failed check? It also calls to mind roll-then-narrate: maybe you just barely fail a Perception test, even though you suspect something is up (because the DM asked for a check, after all) so you narrate "I thought I heard something, but it's probably just raccoons." Am I missing your point entirely? Curious. [/QUOTE]
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