Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Game Mechanics And Player Agency
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest 6801328" data-source="post: 7742089"><p>Doh! I clicked XP before you edited! (Just kidding...it's still a good post.)</p><p></p><p>I wholeheartedly agree with the bold part. And I also agree in general with what you are saying, but I don't think the rustle in the leaves with the guy on watch is a good example. If the DM broadcasts a likely imminent attack I don't find much suspense in pretending not to suspect anything: either way the players are "in suspense" waiting to find out what is about to attack them; the only difference is whether or not they are mechanically prepared.</p><p></p><p>I suppose that a DM who made a habit of dropping these kinds of hints...again with lots and lots of false positives, and a mechanical cost to reacting...could achieve some level of suspense.</p><p></p><p>EDIT: Or, if the character reacted to the rustling by venturing off into the woods without waking everybody else up it could be wonderfully suspenseful, which would be a good example of the part I bolded. But you'd need a special kind of players, and know that as DM, for it to work. Most players I've encountered would (unfortunately) do the mechanically optimal thing. </p><p></p><p>So maybe I'm generalizing a little too much, and with the right chemistry the simple play-acting sort of roleplaying can lead to immersive roleplaying. (Did I just break a forum rule by agreeing to temper my position? Should I stay away from any conductive metal?)</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7742089"] Doh! I clicked XP before you edited! (Just kidding...it's still a good post.) I wholeheartedly agree with the bold part. And I also agree in general with what you are saying, but I don't think the rustle in the leaves with the guy on watch is a good example. If the DM broadcasts a likely imminent attack I don't find much suspense in pretending not to suspect anything: either way the players are "in suspense" waiting to find out what is about to attack them; the only difference is whether or not they are mechanically prepared. I suppose that a DM who made a habit of dropping these kinds of hints...again with lots and lots of false positives, and a mechanical cost to reacting...could achieve some level of suspense. EDIT: Or, if the character reacted to the rustling by venturing off into the woods without waking everybody else up it could be wonderfully suspenseful, which would be a good example of the part I bolded. But you'd need a special kind of players, and know that as DM, for it to work. Most players I've encountered would (unfortunately) do the mechanically optimal thing. So maybe I'm generalizing a little too much, and with the right chemistry the simple play-acting sort of roleplaying can lead to immersive roleplaying. (Did I just break a forum rule by agreeing to temper my position? Should I stay away from any conductive metal?) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Game Mechanics And Player Agency
Top