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<blockquote data-quote="Tony Vargas" data-source="post: 7742233" data-attributes="member: 996"><p>*bleck* Sorry, just personal distaste for that kind of thing. </p><p></p><p> Dice aren't the critical issue, it's the ability of the character to solve puzzles. If you're playing the Riddle Master of Hed, but you personally suck at solving riddles, especially your DM's idea of what's an "obvious" riddle, it's not going to go well for you if your character's ability can't be modeled by the system, and it depends on the DM making up riddles & you solving them, instead. It's like telling a player in a wheelchair that they can't play a character who can walk.</p><p></p><p> In this instance, success/failure is hidden from the player, and he is asked to make a decision, the decision makes no difference, that sounds like illusionism. It also sounds like 'immersion' the way it's often used.</p><p></p><p> It could even have been a power that slid the victim into a square that had already been determined to contain a trap (and may even have been marked as such on the map), if the PC knew about the trap, he'd also have gotten a save to fall prone adjacent to it, instead, to avoid it. The difference it all that would be open and above-board, no hiding the success/failure.</p><p></p><p> The difference, there, is there was that the player knew the roll was failed and you simply narrated the consequence, vs being told after a hidden opposed check "you think somethings up with the hag, like she's trying to trick you, what do you do" and then whatever he did, *poof* there was a trap there. "I stay right in my seat." *poof* the floor drops out from under you chair. "I get up and leave the room *poof*" the floor under the doorway opens up. "I use my potion of levitation to float in the middle of the room" *poof* the roof opens up and a whirlwind pulls you up through it because you're weightless!</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7742233, member: 996"] *bleck* Sorry, just personal distaste for that kind of thing. Dice aren't the critical issue, it's the ability of the character to solve puzzles. If you're playing the Riddle Master of Hed, but you personally suck at solving riddles, especially your DM's idea of what's an "obvious" riddle, it's not going to go well for you if your character's ability can't be modeled by the system, and it depends on the DM making up riddles & you solving them, instead. It's like telling a player in a wheelchair that they can't play a character who can walk. In this instance, success/failure is hidden from the player, and he is asked to make a decision, the decision makes no difference, that sounds like illusionism. It also sounds like 'immersion' the way it's often used. It could even have been a power that slid the victim into a square that had already been determined to contain a trap (and may even have been marked as such on the map), if the PC knew about the trap, he'd also have gotten a save to fall prone adjacent to it, instead, to avoid it. The difference it all that would be open and above-board, no hiding the success/failure. The difference, there, is there was that the player knew the roll was failed and you simply narrated the consequence, vs being told after a hidden opposed check "you think somethings up with the hag, like she's trying to trick you, what do you do" and then whatever he did, *poof* there was a trap there. "I stay right in my seat." *poof* the floor drops out from under you chair. "I get up and leave the room *poof*" the floor under the doorway opens up. "I use my potion of levitation to float in the middle of the room" *poof* the roof opens up and a whirlwind pulls you up through it because you're weightless! [/QUOTE]
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