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<blockquote data-quote="Guest 6801328" data-source="post: 7742245"><p>If I were actually implementing this, if the player did nothing and stood still (or levitated or whatever) I wouldn't find some way to spring the trap anyway, because I don't mind having player decisions supersede failed skill checks. </p><p></p><p>On the contrary, the style of play you are advocating leads me to conclude that you are mocking ("poof") the same outcomes you espouse. Because if the player fails the Insight/Deception contest he <em>must</em> do whatever the NPC is trying to make him do, right? So even if the player says, "Hmmm...something is up, I think I will cast 'Levitate'" your response would have to be, "That's you speaking, not your character, so it doesn't get you out of the consequences of the failed skill check." You either have to disallow the Levitate, or have the player levitate into the trap. (Foresightful NPC, that one!)</p><p></p><p>Then again, you conclude with this:</p><p><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">Which seems to be a contradiction of the hard line you were taking against my viewpoint about agency. So I have no idea what you believe.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span></p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7742245"] If I were actually implementing this, if the player did nothing and stood still (or levitated or whatever) I wouldn't find some way to spring the trap anyway, because I don't mind having player decisions supersede failed skill checks. On the contrary, the style of play you are advocating leads me to conclude that you are mocking ("poof") the same outcomes you espouse. Because if the player fails the Insight/Deception contest he [I]must[/I] do whatever the NPC is trying to make him do, right? So even if the player says, "Hmmm...something is up, I think I will cast 'Levitate'" your response would have to be, "That's you speaking, not your character, so it doesn't get you out of the consequences of the failed skill check." You either have to disallow the Levitate, or have the player levitate into the trap. (Foresightful NPC, that one!) Then again, you conclude with this: [COLOR=#333333][FONT=Verdana] Which seems to be a contradiction of the hard line you were taking against my viewpoint about agency. So I have no idea what you believe. [/FONT][/COLOR] [/QUOTE]
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