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<blockquote data-quote="pemerton" data-source="post: 7742338" data-attributes="member: 42582"><p>I don't agree with this at all. I've seen academic presentations about willpower as a resource - eg if you do a "can the experimental subjects stand unobserved in a room full of trays of baked cookies, smelling them but not taking any to eat" experiment, it turns out (perhaps unsurprisingly) that soldiers are able to do this easily but generic undergraduate students have a harder time of it, and (for instance) will subsequently do less well on another timed exercise, because they've already exhausted their resolve by not taking the cookies.</p><p></p><p>What's unrealistic to me is a system that posits that everyone has superheroic degrees of resolve.</p><p></p><p>I've got not issue with this. What I would add is: if the system and mechanics are going to tell me something about how my PC reacts, I also want them to produce some game play effect on <em>me</em> (the player) which aligns my reaction with that of the PC. I don't want to just have to <em>pretend</em> to feel what the game tells me my character is feeling. I find rolepaying as pretending in that way a bit insipid.</p><p></p><p>(I'm not sure I agree with [MENTION=6801328]Elfcrusher[/MENTION]s' (1) and (2) above - in that I'm not sure they cover the field - but I think what I'm saying here is that I personally don't really like (1).)</p></blockquote><p></p>
[QUOTE="pemerton, post: 7742338, member: 42582"] I don't agree with this at all. I've seen academic presentations about willpower as a resource - eg if you do a "can the experimental subjects stand unobserved in a room full of trays of baked cookies, smelling them but not taking any to eat" experiment, it turns out (perhaps unsurprisingly) that soldiers are able to do this easily but generic undergraduate students have a harder time of it, and (for instance) will subsequently do less well on another timed exercise, because they've already exhausted their resolve by not taking the cookies. What's unrealistic to me is a system that posits that everyone has superheroic degrees of resolve. I've got not issue with this. What I would add is: if the system and mechanics are going to tell me something about how my PC reacts, I also want them to produce some game play effect on [I]me[/I] (the player) which aligns my reaction with that of the PC. I don't want to just have to [I]pretend[/I] to feel what the game tells me my character is feeling. I find rolepaying as pretending in that way a bit insipid. (I'm not sure I agree with [MENTION=6801328]Elfcrusher[/MENTION]s' (1) and (2) above - in that I'm not sure they cover the field - but I think what I'm saying here is that I personally don't really like (1).) [/QUOTE]
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