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<blockquote data-quote="Guest 6801328" data-source="post: 7742378"><p>Yes, that's totally fair.</p><p></p><p>And also a good example of how I like to see characters develop. Some folks want players to write out an extensive backstory, and if later on the player says, "Well my character..." it is expected to be in that backstory, or it didn't happen.</p><p></p><p>To me that's like having the first chapter of a book be a thorough description of the hero, which is then fixed for the rest of the book. I'd much rather start with knowing a <em>little</em> bit about the hero...partly so I can get to the story itself sooner...and then both see more depth be revealed in the story ("show, don't tell" and all that), and see other aspects change and grow.</p><p></p><p>Likewise, I'd rather players start off with a very rough sketch of a character concept, and then have them fill in the details as we play.</p><p></p><p>So in the above case, maybe it has never occurred the player until this very moment that his character doesn't like beer. But as long as it fits with the concept he is developing it's fine. Great, even. Maybe he didn't initially realize this character would be effete, or an epicurean, but it's something that has just kind of started happening during play, and now this "I don't like beers...unless it's a really light pilsner" fits the recent trend. </p><p></p><p>Or maybe this out of the blue, and he's been playing a Dwarf and speaking in a clichéd (and terrible) Scottish brogue. But <em>this</em> Dwarf hates beer. That's interesting, too. Especially if he's held to it later.</p><p></p><p>As another player at the table, I'm going to enjoy seeing dimensionality added to this character, in a way that I don't really get reading a prepared backstory.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7742378"] Yes, that's totally fair. And also a good example of how I like to see characters develop. Some folks want players to write out an extensive backstory, and if later on the player says, "Well my character..." it is expected to be in that backstory, or it didn't happen. To me that's like having the first chapter of a book be a thorough description of the hero, which is then fixed for the rest of the book. I'd much rather start with knowing a [I]little[/I] bit about the hero...partly so I can get to the story itself sooner...and then both see more depth be revealed in the story ("show, don't tell" and all that), and see other aspects change and grow. Likewise, I'd rather players start off with a very rough sketch of a character concept, and then have them fill in the details as we play. So in the above case, maybe it has never occurred the player until this very moment that his character doesn't like beer. But as long as it fits with the concept he is developing it's fine. Great, even. Maybe he didn't initially realize this character would be effete, or an epicurean, but it's something that has just kind of started happening during play, and now this "I don't like beers...unless it's a really light pilsner" fits the recent trend. Or maybe this out of the blue, and he's been playing a Dwarf and speaking in a clichéd (and terrible) Scottish brogue. But [I]this[/I] Dwarf hates beer. That's interesting, too. Especially if he's held to it later. As another player at the table, I'm going to enjoy seeing dimensionality added to this character, in a way that I don't really get reading a prepared backstory. [/QUOTE]
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