Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Game Mechanics And Player Agency
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7742571" data-attributes="member: 996"><p>Maybe 'backsliding' is an unfairly easy thing to hang on a game that set out, explicitly, and continually re-affirmed throughout it's playtest, the goal if evoking the classic game. </p><p></p><p>But, it is certainly going back to the 9-alignment system, and some mechanical impact, from a simpler/more intuitive (CG, LE, CN, LN, & TN having each thrown some folks) one with less mechanical impact.</p><p></p><p> 9 alignments is the middle ground between 9 alignments and no alignments? Wouldn't 4.5 be the mid-point. ;P</p><p></p><p>Seriously, though, it's fine to note that alignment has not been returned to nearly the invasive mechanical bugaboo it was in the classic game. Just don't kid anyone 5e 'reduced' that impact, anymore than it nerfed casters relative to the preceding edition.</p><p></p><p>5e is very much a compromise edition, so for any given horrendous D&Dism it's typically better than the worst offender, but that doesn't mean 5e, itself fixed the issue, just that it didn't restore it fully relative to the version that did.</p><p></p><p> My observation, from when the mechanical impact of alignment was removed, 6 years before 5e hit the shelves, was that it made players more inclined to play 'unaligned' characters, as they were more open to a range of personality & motivation, since there was no benefit to playing the more prescriptive alignments. It also helped that the alignments were fewer and more intuituve, there was no confusion over seemingly (to brand-new players) 'contradictory' alignments like CG or LE, nor temptation to use CN as an excuse for disruptive behavior...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7742571, member: 996"] Maybe 'backsliding' is an unfairly easy thing to hang on a game that set out, explicitly, and continually re-affirmed throughout it's playtest, the goal if evoking the classic game. But, it is certainly going back to the 9-alignment system, and some mechanical impact, from a simpler/more intuitive (CG, LE, CN, LN, & TN having each thrown some folks) one with less mechanical impact. 9 alignments is the middle ground between 9 alignments and no alignments? Wouldn't 4.5 be the mid-point. ;P Seriously, though, it's fine to note that alignment has not been returned to nearly the invasive mechanical bugaboo it was in the classic game. Just don't kid anyone 5e 'reduced' that impact, anymore than it nerfed casters relative to the preceding edition. 5e is very much a compromise edition, so for any given horrendous D&Dism it's typically better than the worst offender, but that doesn't mean 5e, itself fixed the issue, just that it didn't restore it fully relative to the version that did. My observation, from when the mechanical impact of alignment was removed, 6 years before 5e hit the shelves, was that it made players more inclined to play 'unaligned' characters, as they were more open to a range of personality & motivation, since there was no benefit to playing the more prescriptive alignments. It also helped that the alignments were fewer and more intuituve, there was no confusion over seemingly (to brand-new players) 'contradictory' alignments like CG or LE, nor temptation to use CN as an excuse for disruptive behavior... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Game Mechanics And Player Agency
Top