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<blockquote data-quote="Lanefan" data-source="post: 7742802" data-attributes="member: 29398"><p>And whether you like it or not, the vast bulk of RPG play is either in D&D (all editions with 5e very much primary right now) or a very close offshoot (PF). So, bring in examples from niche games all you like; but if they don't speak to D&D/PF they might not get much traction.</p><p></p><p>Yes it is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>An action declaration of "I try to persuade the king to up his reward for finding the princess" is not roleplay, it's the social version of roll-play. Action declarations are not roleplay in themselves.</p><p></p><p>Roleplay in this case means speaking the actual words your character would say in order to persuade the king, in character and without reference to mechanics. The DM, taking the role of the king for the moment, then replies in character as said king. A conversation of some sort ensues, and at some point during this the king decides to either up the reward, decline to up the reward, throw the PCs out for daring to ask for more, or whatever. This decision could be based on any or all of a host of factors, some obvious to all (is the PC being courteous, is the king a jerk, etc.) and some hidden (does the king have enough in his treasury to offer more).</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7742802, member: 29398"] And whether you like it or not, the vast bulk of RPG play is either in D&D (all editions with 5e very much primary right now) or a very close offshoot (PF). So, bring in examples from niche games all you like; but if they don't speak to D&D/PF they might not get much traction. Yes it is. :) An action declaration of "I try to persuade the king to up his reward for finding the princess" is not roleplay, it's the social version of roll-play. Action declarations are not roleplay in themselves. Roleplay in this case means speaking the actual words your character would say in order to persuade the king, in character and without reference to mechanics. The DM, taking the role of the king for the moment, then replies in character as said king. A conversation of some sort ensues, and at some point during this the king decides to either up the reward, decline to up the reward, throw the PCs out for daring to ask for more, or whatever. This decision could be based on any or all of a host of factors, some obvious to all (is the PC being courteous, is the king a jerk, etc.) and some hidden (does the king have enough in his treasury to offer more). Lanefan [/QUOTE]
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