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<blockquote data-quote="TheSword" data-source="post: 7742863" data-attributes="member: 6879661"><p>You are correct the clear cut cases are never the issue. </p><p></p><p>In this instance, I would have had the Vistani make their case and the PCs make their case. If a particularly charismatic persuasive Vistani wanted to attempt to persuade the PCs to change their mind I think it is probably best for the DM to roll a dice against a secret player persuasion roll) and then the DM uses the result to determine how convincing the Vistani is. If the players weren’t making their own arguments then I’d use passive persuasion [edit]</p><p></p><p>If the PCs agree to the Vistani request no roll is needed. If you think the players suggestion is so reasonable no roll is needed. If the Vistani say we will die before we leave our people then no roll is needed.</p><p></p><p>If the Vistani rolled very well I might say to the players “based on the Vistani’s arguments you think your lead can wait and that them leaving the camp to go to the town would be bad for xxx reasons (what ever reason is appropriate to them)”</p><p></p><p>This way you are not invalidating their choice but you are making in clear that the vistani’s argument is persuasive enough. If the PCs still ignored the choice then the Vistani would be reasonable to think the PCs were behaving irrationally - cue the exclamations of madness and the increasing of the reputation for being frivolous, or uncaring. “Hey you’re the adventurers who left those people behind to chase crazy leads...”</p><p></p><p>If the PCs argument was poorly conceived or the Vistanis request onerous I may modify the rolls. In this way roleplay informs the dice roll which then informs the remaining roleplay.</p></blockquote><p></p>
[QUOTE="TheSword, post: 7742863, member: 6879661"] You are correct the clear cut cases are never the issue. In this instance, I would have had the Vistani make their case and the PCs make their case. If a particularly charismatic persuasive Vistani wanted to attempt to persuade the PCs to change their mind I think it is probably best for the DM to roll a dice against a secret player persuasion roll) and then the DM uses the result to determine how convincing the Vistani is. If the players weren’t making their own arguments then I’d use passive persuasion [edit] If the PCs agree to the Vistani request no roll is needed. If you think the players suggestion is so reasonable no roll is needed. If the Vistani say we will die before we leave our people then no roll is needed. If the Vistani rolled very well I might say to the players “based on the Vistani’s arguments you think your lead can wait and that them leaving the camp to go to the town would be bad for xxx reasons (what ever reason is appropriate to them)” This way you are not invalidating their choice but you are making in clear that the vistani’s argument is persuasive enough. If the PCs still ignored the choice then the Vistani would be reasonable to think the PCs were behaving irrationally - cue the exclamations of madness and the increasing of the reputation for being frivolous, or uncaring. “Hey you’re the adventurers who left those people behind to chase crazy leads...” If the PCs argument was poorly conceived or the Vistanis request onerous I may modify the rolls. In this way roleplay informs the dice roll which then informs the remaining roleplay. [/QUOTE]
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