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<blockquote data-quote="hawkeyefan" data-source="post: 7742871" data-attributes="member: 6785785"><p>Is that what the dice have said? I suppose this would be an opposed roll, the Bluff of the NPC versus the Insight of the PC? Do you do degrees of success or simple pass/fail in a case like this? </p><p></p><p>To me, the mechanics aren't necessarily telling the character what he thinks so much as telling us how things seem. This guy seems like he's telling the truth. Whether the PC accepts that or not is ultimately up to the player. </p><p></p><p>Now, I'd expect the results to be taken into consideration, and my players tend to be willing to go along when their PCs fail at something, so perhaps that level of player buy in is what affords me the ability to go the route I do? I imagine that's very likely. But if for some reason one of them said "No way....I don't care what this guy says, I don't believe it" I wouldn't really have a problem with it. </p><p></p><p>Again, this is because ultimately, no one can actually force anyone to do something by word alone....so I don't think I would want that to be different in the game. </p><p></p><p>And just because the topic has come up, I largely treat the NPCs very similar. I don't allow the PCs to simply convince them to do things with a check.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7742871, member: 6785785"] Is that what the dice have said? I suppose this would be an opposed roll, the Bluff of the NPC versus the Insight of the PC? Do you do degrees of success or simple pass/fail in a case like this? To me, the mechanics aren't necessarily telling the character what he thinks so much as telling us how things seem. This guy seems like he's telling the truth. Whether the PC accepts that or not is ultimately up to the player. Now, I'd expect the results to be taken into consideration, and my players tend to be willing to go along when their PCs fail at something, so perhaps that level of player buy in is what affords me the ability to go the route I do? I imagine that's very likely. But if for some reason one of them said "No way....I don't care what this guy says, I don't believe it" I wouldn't really have a problem with it. Again, this is because ultimately, no one can actually force anyone to do something by word alone....so I don't think I would want that to be different in the game. And just because the topic has come up, I largely treat the NPCs very similar. I don't allow the PCs to simply convince them to do things with a check. [/QUOTE]
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