Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Game Mechanics And Player Agency
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aldarc" data-source="post: 7742872" data-attributes="member: 5142"><p>I know that you are not asking me, but this is nevertheless a good question. My general approach to the question "when does one roll" almost invariably boils down to a core philosophy: roll when there are interesting consequences for both success and failure that can result from the roll. </p><p></p><p>The GM would also otherwise set the DC, which players could equally regard as "unfair." So the trickiness does not necessarily go away on account of the NPC stats. </p><p></p><p>That is an interesting idea, and I would be curious to see how that plays out, though providing a singular ladder for how do you rate on a Likert scale from <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> to <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite4" alt=":mad:" title="Mad :mad:" loading="lazy" data-shortname=":mad:" /> may be beneficial for providing standards for the DC. Another possibility worth exploring along this vein is that the skill roll does not have a binary outcome. There could be attitudal shifts instead depending upon the degree of success or failure, leaving the PC free to interpret that shift as appropriate for their character. </p><p></p><p>And thank you, [MENTION=16814]Ovinomancer[/MENTION], for your insights. You have given me a lot to consider, particularly in terms of interpreting the facing of skills. </p><p></p><p>Excursus: </p><p>To answer Shakespeare's question - "What's in a name? - I suspect that the answer is "A helluva a lot actually." And in this case, as seems evident throughout our discussions, the names of these skills likely communicate a lot in terms of their use and efficacy. And differences in those names can and do seemingly result in different understandings of the skill's purpose and efficacy as well. Diplomacy, for example, actually does have a more restrictive sense than the more general name of Persuasion. So does part of the problem rest in overly vague sense of a skill named 'Persuasion' over a skill named 'Diplomacy'? Or would the skill represented by 'Diplomacy' and 'Persuasion' (among others) still be just as sweet or sour smelling if it was represented by another name? Here, I am intentionally excluding the possibility that we ditch these skills entirely. Sorry, [MENTION=29398]Lanefan[/MENTION].</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7742872, member: 5142"] I know that you are not asking me, but this is nevertheless a good question. My general approach to the question "when does one roll" almost invariably boils down to a core philosophy: roll when there are interesting consequences for both success and failure that can result from the roll. The GM would also otherwise set the DC, which players could equally regard as "unfair." So the trickiness does not necessarily go away on account of the NPC stats. That is an interesting idea, and I would be curious to see how that plays out, though providing a singular ladder for how do you rate on a Likert scale from :D to :mad: may be beneficial for providing standards for the DC. Another possibility worth exploring along this vein is that the skill roll does not have a binary outcome. There could be attitudal shifts instead depending upon the degree of success or failure, leaving the PC free to interpret that shift as appropriate for their character. And thank you, [MENTION=16814]Ovinomancer[/MENTION], for your insights. You have given me a lot to consider, particularly in terms of interpreting the facing of skills. Excursus: To answer Shakespeare's question - "What's in a name? - I suspect that the answer is "A helluva a lot actually." And in this case, as seems evident throughout our discussions, the names of these skills likely communicate a lot in terms of their use and efficacy. And differences in those names can and do seemingly result in different understandings of the skill's purpose and efficacy as well. Diplomacy, for example, actually does have a more restrictive sense than the more general name of Persuasion. So does part of the problem rest in overly vague sense of a skill named 'Persuasion' over a skill named 'Diplomacy'? Or would the skill represented by 'Diplomacy' and 'Persuasion' (among others) still be just as sweet or sour smelling if it was represented by another name? Here, I am intentionally excluding the possibility that we ditch these skills entirely. Sorry, [MENTION=29398]Lanefan[/MENTION]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Game Mechanics And Player Agency
Top