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<blockquote data-quote="Hriston" data-source="post: 7742989" data-attributes="member: 6787503"><p>It doesn't seem more arduous to me than keeping track of character aspects is for the GM in a game of Fate. </p><p></p><p></p><p></p><p>Clearly, I don't think it's much of a stretch. A fate point is a reward for accepting a complication from a compel, after all. </p><p></p><p>Also, Inspiration doesn't need to be awarded for portraying multiple personal characteristics in a single act of roleplaying, if that's what you're saying. I'd imagine most instances of awarding Inspiration are for playing true to one personal characteristic or another.</p><p></p><p></p><p></p><p>I'm not sure what you mean by "clashes". Do you feel there's an overlap?</p><p></p><p></p><p></p><p>Right, it would have to be a resource, possibly spent at character creation, establishing what's important to the PC and what its beliefs are, perhaps something like personal characteristics but with an assigned point value to represent how strongly certain beliefs and attachments are held?</p></blockquote><p></p>
[QUOTE="Hriston, post: 7742989, member: 6787503"] It doesn't seem more arduous to me than keeping track of character aspects is for the GM in a game of Fate. Clearly, I don't think it's much of a stretch. A fate point is a reward for accepting a complication from a compel, after all. Also, Inspiration doesn't need to be awarded for portraying multiple personal characteristics in a single act of roleplaying, if that's what you're saying. I'd imagine most instances of awarding Inspiration are for playing true to one personal characteristic or another. I'm not sure what you mean by "clashes". Do you feel there's an overlap? Right, it would have to be a resource, possibly spent at character creation, establishing what's important to the PC and what its beliefs are, perhaps something like personal characteristics but with an assigned point value to represent how strongly certain beliefs and attachments are held? [/QUOTE]
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